Abilities in The Bard's Tale IV refers to actions that the player character performs in combat. These actions are available depending on the Weapons equipped, and Skills learned.
Abilities in The Bard's Tale IV
Bard Abilities
Image | Ability Name | Cast Range | Effects |
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Sanctuary Score | - | Give an allied combatant a shield with 5 Constitution. If Drunk 2, the allied combatant will be healed for 2 if the shield is broken. |
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Chop | ![]() |
Deal 3 Physical to the first enemy in target column. Crit: 30% chance to apply 1 stack of Bleed. |
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Kael's Rudiment | - | Stance. Any enemy who strikes you or a protected ally takes 2 Physical and is set on fire. |
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The Archer's Beat | - | Stance. Summon a wall of helpful wind that deflects 50% incoming ranged attacks. |
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Wayland's Watch | ![]() |
Target foes are shrunk, reducing their Strength by 50% for 1 turn. |
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Falkentyne's Fury | - | Mark all enemies with Falkentyne's Fury. Damage detonates the mark, dealing 2 True to the target. |
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Rhyme of Duotime | - | Reduce all ability cooldowns in your entire party by 1. |
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Spellsong | ![]() |
Channel 1. Grant 1 Spell Point to all nearby adventurers. |
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Lyric of Legends | - | Channel 1 or 2. Gain 3 or 4 bonus Opportunity. |
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Storm of Blades | ![]() |
Deal 1 Physical to first enemy in range. Hits 2 times |
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Lumbering Strike | ![]() |
Channel 1. Deal 4 Physical to first enemy in range. |
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Passing Slash | ![]() |
Deals 2 Physical to first enemy in range and move to nearby space. |
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Eviscerating Slash | ![]() |
Cause the first enemy in range to Bleed. |
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Foe Dropper | ![]() |
Deal 3 Physical to first enemy in range and push them back. |
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Head Knocker | ![]() |
Battle Ready. Deal 3 Mental to first enemy in range. |
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Throw Bomb | - | Throw a Fairy powder bomb. The bomb detonates when the fuse counter reaches 0. Deals 4 physical damage, and deals half damage to adjacent spaces. |
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Lesser Draught of Power | - | Gain 10 strength for 2 turns. |
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Potions Advanced - Lesser Elixer of Focus | - | Target ally gains 2 Spell Point and 33% increased Intelligence for 2 turns. |
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Potions Advanced - Lesser Tonic of Armor | - | Target ally gains 4 Armor for 2 turns. |
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Dragon's Bile Bomb | - | Throw a vile of acid at the target location, creating 3 bile puddles that last for 2 turns.? Targets caught in the acid puddle are lit on fire. |
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Potions Mastercraft - Greater Healing Potion | - | Restore 35 Constitution to a target ally. |
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Potions Mastercraft - Greater Draught of Power | - | Target ally gain 25 Strength for 2 turns. |
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Potions Mastercraft - Greater Elixer of Focus | - | Target ally gains 3 Spell Points and 66% increased Intelligence for 2 turns |
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Potions Mastercraft - Greater Tonic of Armor | - | Target ally gains to Armor for 2 turns. |
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Scatter Caltrops | ![]() |
Throw caltrops at all target spaces. Direct hits deal 1 Physical. Empty spaces gain caltrops, dealing 6 True and Rooting enemies that move onto them. Caltrops last 2 turns. |
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Elven Wine - Elven Wine | - | Gain 2 Spell Points and 4 stacks of Drunk. |
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Booze - Throw Squeezin's | - | Gain 1 spell Point and 1 stack of Drunk Max Drunk stacks: 3 |
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Dwarfen Stout - Dwarven Stout | - | Gain 1 Spell Point and 2 stack of Drunk. Your next melee attack gains knock back. Max Drunk stacks: 4 |
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Lowland Park - Lowland Park | - | Gain 1 Spell Point and 3 stacks of Drunk. Your next melee attack deals mental damage. Max Drunk Stacks: 4 |
Practitioner Abilities
Image | Ability Name | Cast Range | Effects |
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Magnar's Mind Jab | ![]() |
Give an allied combatant a shield with 5 Constitution. If Drunk 2, the allied combatant will be healed for 2 if the shield is broken. |
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Oscon's Halt Foe | ![]() |
Terrify all enemies in 1 turn. |
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Warstrike | ![]() |
Channel 1. Deals 8 Physical damage to the nearest enemy withing range. The electricity arcs to one additional nearby enemy. |
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Dragon's Breath | ![]() |
Deal 2 Physical Damage to the enemies caught in the blaze and light them on fire. Enemies directly ahead of the caster are hit 3 times. |
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Arcane Barrage | - | Arcane. Deal 2 Mental to target enemy |
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Charged Bolt | ![]() |
Deal 2 Physical to all enemies in range. |
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Feathered Charm - Levitate | - | Move any target into an unoccupied space. |
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Gate | - | Battle Ready Summon a shadowy wraith into your party |
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Prime Summoning | - | Summon 2 Skeleton Warriors into open nearby locations within your party. The spaces are chosen randomly. |
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Vorpal Plating | - | Rapid Fire. Enchant ally's weapons to deal additional damage and have additional effects this turn. |
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Meditate | - | Channel 1. Gain 1 Spell Point. |
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Slinking Assault | ![]() |
Deal 4 Physical to first enemy in range and move backwards. |
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Blood For Blood | ![]() |
Battle Ready. Deal 5 Physical to target enemy and take 2 Physical |
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Lesser Draught of Power | - | Gain 10 strength for 2 turns. |
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Potions Advanced - Lesser Elixer of Focus | - | Target ally gains 2 Spell Point and 33% increased Intelligence for 2 turns. |
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Potions Advanced - Lesser Tonic of Armor | - | Target ally gains 4 Armor for 2 turns. |
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Potions Mastercraft - Greater Healing Potion | - | Restore 35 Constitution to a target ally. |
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Potions Mastercraft - Greater Draught of Power | - | Target ally gain 25 Strength for 2 turns. |
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Potions Mastercraft - Greater Elixer of Focus | - | Target ally gains 3 Spell Points and 66% increased Intelligence for 2 turns |
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Potions Mastercraft - Greater Tonic of Armor | - | Target ally gains to Armor for 2 turns. |
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Throw Bomb | - | Throw a Fairy powder bomb. The bomb detonates when the fuse counter reaches 0. Deals 4 physical damage, and deals half damage to adjacent spaces. |
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Dragon's Bile Bomb | - | Throw a vile of acid at the target location, creating 3 bile puddles that last for 2 turns.? Targets caught in the acid puddle are lit on fire. |
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Scatter Caltrops | ![]() |
Throw caltrops at all target spaces. Direct hits deal 1 Physical. Empty spaces gain caltrops, dealing 6 True and Rooting enemies that move onto them. Caltrops last 2 turns. |
Fighter Abilities
Image | Ability Name | Cast Range | Effects |
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Chop | ![]() |
Deal 3 Physical to the first enemy in target column. Crit: 30% chance to apply 1 stack of Bleed. |
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Sweeping Slash | - | Deal 3 Physical to all target enemies |
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Last Breath | ![]() |
Deal 4 True to first enemy in range. Can only target enemies with 4 Constitution remaining. |
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All or Nothing | ![]() |
Deal 2 Physical to first enemy in range. 25% chance to deal triple damage. |
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Loose Arrow | - | Deal 2 Physical to target enemy. Crit: deal 10% to 50% bonus damage |
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Rain of Arrows | - | Deal 3 Physical to all enemies standing in marked spaces at the start of your next turn. Marks target space and spaces to left and right. Crit: 30% chance to deal 50% bonus damage. |
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Sundering Smash | ![]() |
Deal 2 Physical to first enemy in range and remove 3 Armor. |
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Storm of Blades | ![]() |
Deal 1 Physical to first enemy in range. Hits 2 times |
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Lumbering Strike | ![]() |
Channel 1. Deal 4 Physical to first enemy in range. |
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Head Knocker | ![]() |
Battle Ready. Deal 3 Mental to first enemy in range. |
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Passing Slash | ![]() |
Deals 2 Physical to first enemy in range and move to nearby space. |
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Eviscerating Slash | ![]() |
Cause the first enemy in range to Bleed. |
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Foe Dropper | ![]() |
Deal 3 Physical to first enemy in range and push them back. |
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Taunt | ![]() |
Battle Ready. Cause Fixated on target enemy and pull them towards you. |
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Battle Standard - To Me! | - | Battle Ready. Moving towards this combatant costs no Opp for allies. |
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Dueling Stance | - | Battle Ready. Stance. Deal 2 Physical to enemies that hit you with melee attacks. |
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War Horn - All Together! | - | Nearby allies copy this combatant's Stance. |
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Lesser Draught of Power | - | Gain 10 strength for 2 turns. |
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Potions Advanced - Lesser Elixer of Focus | - | Target ally gains 2 Spell Point and 33% increased Intelligence for 2 turns. |
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Potions Advanced - Lesser Tonic of Armor | - | Target ally gains 4 Armor for 2 turns. |
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Potions Mastercraft - Greater Healing Potion | - | Restore 35 Constitution to a target ally. |
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Potions Mastercraft - Greater Draught of Power | - | Target ally gain 25 Strength for 2 turns. |
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Potions Mastercraft - Greater Elixer of Focus | - | Target ally gains 3 Spell Points and 66% increased Intelligence for 2 turns |
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Potions Mastercraft - Greater Tonic of Armor | - | Target ally gains to Armor for 2 turns. |
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Throw Bomb | - | Throw a Fairy powder bomb. The bomb detonates when the fuse counter reaches 0. Deals 4 physical damage, and deals half damage to adjacent spaces. |
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Dragon's Bile Bomb | - | Throw a vile of acid at the target location, creating 3 bile puddles that last for 2 turns.? Targets caught in the acid puddle are lit on fire. |
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Scatter Caltrops | ![]() |
Throw caltrops at all target spaces. Direct hits deal 1 Physical. Empty spaces gain caltrops, dealing 6 True and Rooting enemies that move onto them. Caltrops last 2 turns. |
Rogue Abilities
Image | Ability Name | Cast Range | Effects |
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Shiv | ![]() |
Deal 3 Physical to first enemy in target column. Crit: 10% chance to deal 50% bonus damage. |
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Loose Arrow | - | Deal 2 Physical to target enemy. Crit: deal 10% to 50% bonus damage |
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Razor Strop | - | Battle Read; Channel 1 For 3 turns, each attack deals 1 bonus physical damage. |
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Slinking Assault | ![]() |
Deal 4 Physical to first enemy in range and move backwards. |
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Blood For Blood | ![]() |
Battle Ready. Deal 5 Physical to target enemy and take 2 Physical |
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All Out Assault | - | Battle Ready. Your next attack does 100% bonus damage. After you attack you're rooted and take 100% bonus damage from enemy attacks for one turn. |
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Deathcap Poison - Apply Deathcap Poison | - | Battle Ready; Channel 1 |
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Rain of Arrows | - | Deal 3 Physical to all enemies standing in marked spaces at the start of your next turn. Marks target space and spaces to left and right. Crit: 30% chance to deal 50% bonus damage. |
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Straw Man - Strawman | ![]() |
Deploy your strawman to create a decoy of yourself. The first rogue to take damage is revealed as the decoy and is destroyed |
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Shadow Power Bomb - Shadow Powder | - | Turn a target ally invisible |
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Disguise Kit - Disguise | - | Throw off your disguise and reveal your true position. Swap places with another party member. |
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Hide in Shadows | - | Battle Ready Become invisible for up to 2 turns or until you attack. Gain +20% strength when attacking from stealth. Out of combat - reduce enemy vision range by 75% for a short time. |
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Paranoia Poison - Apply Paranoia Poison | - | Battle Read; Channel 1 Apply paranoia poison to your weapon that lasts for 2 turns. Any enemy struck with a poisoned weapon is terrified for 2 turns. If this channel is interrupted then this adventurer is terrified instead. |
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Coldcock | - | Battle Ready. Deal 3 Mental to first enemy in range. 25% to cause stunned. |
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Lesser Draught of Power | - | Gain 10 strength for 2 turns. |
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Potions Advanced - Lesser Elixer of Focus | - | Potions Advanced - Lesser Elixer of Focus |
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Potions Advanced - Lesser Tonic of Armor | - | Target ally gains 4 Armor for 2 turns. |
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Potions Mastercraft - Greater Healing Potion | - | Restore 35 Constitution to a target ally. |
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Potions Mastercraft - Greater Draught of Power | - | Target ally gain 25 Strength for 2 turns. |
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Potions Mastercraft - Greater Elixer of Focus | - | Target ally gains 3 Spell Points and 66% increased Intelligence for 2 turns |
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Potions Mastercraft - Greater Tonic of Armor | - | Target ally gains to Armor for 2 turns. |
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Throw Bomb | - | Throw a Fairy powder bomb. The bomb detonates when the fuse counter reaches 0. Deals 4 physical damage, and deals half damage to adjacent spaces. |
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Dragon's Bile Bomb | - | Throw a vile of acid at the target location, creating 3 bile puddles that last for 2 turns.? Targets caught in the acid puddle are lit on fire. |
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Scatter Caltrops | ![]() |
Throw caltrops at all target spaces. Direct hits deal 1 Physical. Empty spaces gain caltrops, dealing 6 True and Rooting enemies that move onto them. Caltrops last 2 turns. |