Image | Name | Training In | Grants Mastery For | Description | Quotes |
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Basic Combat | - | Chop | Grants Mastery In: Chop Strength +4 |
All fighters worth their salt know how to wield an axe in combat. This skills is learned automatically and cannot be unlearned. |
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Strength 1 | - | - | Strength +1 |
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Strength 2 | - | - | Strength +1 |
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Strength 3 | - | - | Strength +1 | - |
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Strength 4 | - | - | Strength +1 | - |
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Great Swords: Novice 1 | - | Sundering Smash | Grants Master In: Sundering Smash | - |
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Great Swords: Novice 2 | - | Sweeping Slash | Grants Mastery In: Sweeping Slash | - |
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Great Swords: Journeyman | - | - | Strength +1 | - |
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Great Swords: Master 1 | - | All or Nothing | Grants Mastery In: All or Nothing | - |
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Great Swords: Master 2 | - | Last Breath | Grants Mastery In: Last Breath | - |
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Vanguard | - | - | Passives: Vanguard: You can wield Great Weapons using only their main-hand, forgoing the great weapons 2nd ability |
Vanguards fly into the fray with no regard for their own safety, driven by a legendary blood lust. They forgo the safety of a shield, versatility of a bow, or honor of a banner so they may carry massive and powerful two-handed great swords into battle. The greatest of vanguards rise to such feats of strength they're able to wield great swords single-handedly. |
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Swordsman: Novice | - | Storm of Blades | Grants Mastery In: Storm of Blades | - |
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Axeman: Novice | - | Lumbering Strike | Grants Mastery In: Lumbering Strike | - |
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Bludgeon: Novice | - | Head Knocker | Grants Mastery In: Head Knocker | - |
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1-Handed Weapons: Journeyman | - | - | Strength +1 | - |
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Swordsman: Master | - | Passing Slash | Grants Mastery In: Passing Slash | - |
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Axe: Master | - | Eviscerating Gash | Grants Mastery In: Eviscerating Gash | - |
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Bludgeon: Master | - | Foe Dropper | Grants Mastery In: Foe Dropper | - |
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Veteran | - | - | Passives: Veteran: Your inner strength gives your power. Deal +2 true damage for every spell points you posses. |
Veterans have gone to war and returned, changed by the experience. They've mastered one or more one-handed weapons and are able to channel inner power into every strike, allowing them to cut through even the thickest of armor as though it were paper. |
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Critical Hit: Swords | - | - | Passives: Critical Hit-Swords: Sword abilities (Storm of Blades, Passing Slash, Sundering Smash, Sweeping Slash, All or Nothing, Last Breath) have a 20% chance to reset their cooldowns. |
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Flurry of Blows | - | - | Passives: Flurry: 20% increased Critical chance with Sword abilities |
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Tireless | - | - | Passives: Tireless: Critical hits with Sword abilities a 50% chance to restore 1 Oppurtunity |
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Critical Hit: Axes | - | - | Passives: Critical Hit- Axes: Axe abilities ( Chop, Lumbering Strike, Evisorating Gash) have a 30% chance to cause the target to bleed |
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Blood Hunter | - | - | Passives: Blood Hunter: 20% increased Critical chance with Axe abilities. |
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Eviscerate | - | - | Passives: Eviscerate: Critical hits with Axe abilities add an additional stack of Bleed. |
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Critical Hit: Bludgeons | - | - | Passives: Critical Hit- Bludgeons: Bludgeon abilities (Head Knocker, Foe Dropper) have a 10% chance to knock the target down |
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Heaving Blow | - | - | Passives: Heaving Blow: 15% increased Critical chance with Bludgeon abilities. |
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Shockwave | - | - | Passives: Shockwave: Critical hits with Bludgeon abilities will also knock down combatants behind the target. |
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Archer: Novice | - | Loose Arrow | Grants Mastery In: Loose Arrow | - |
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Archer: Journeyman | - | - | Strength +1 | - |
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Archer: Master | - | Rain of Arrows | Grants Mastery In: Rain of Arrows | - |