Image Name Training In Grants Mastery For Description Quotes
basic_combat Basic Combat - Chop

Grants Mastery In: Chop

Strength +4

All fighters worth their salt know how to wield an axe in combat. This skills is learned automatically and cannot be unlearned.

strength_1 Strength 1 - -

 

Strength +1

-

 placeholder Strength 2 - -

Strength +1

-
 placeholder Strength 3 - - Strength +1 -
 placeholder Strength 4 - - Strength +1 -
great_sword_novice_1 Great Swords: Novice 1 - Sundering Smash Grants Master In: Sundering Smash -
 grea_swords_novice_2 Great Swords: Novice 2 - Sweeping Slash Grants Mastery In: Sweeping Slash -
 great_sword_journeyman Great Swords: Journeyman - - Strength +1 -
 great_sword_master_1 Great Swords: Master 1 - All or Nothing Grants Mastery In: All or Nothing -
 great_sword_master_2 Great Swords: Master 2 - Last Breath Grants Mastery In: Last Breath -
vanguard Vanguard - - Passives:
Vanguard: You can wield Great Weapons using only their main-hand, forgoing the great weapons 2nd ability 
Vanguards fly into the fray with no regard for their own safety, driven by a legendary blood lust. They forgo the safety of a shield, versatility of a bow, or honor of a banner so they may carry massive and powerful two-handed great swords into battle. The greatest of vanguards rise to such feats of strength they're able to wield great swords single-handedly.
 swordsman_novice Swordsman: Novice - Storm of Blades Grants Mastery In: Storm of Blades -
 axeman_novice Axeman: Novice - Lumbering Strike Grants Mastery In: Lumbering Strike -
 bludgeon_novice Bludgeon: Novice - Head Knocker Grants Mastery In: Head Knocker -
 1_handed_weapons_journeyman 1-Handed Weapons: Journeyman - - Strength +1 -
 swordsman_master Swordsman: Master - Passing Slash Grants Mastery In: Passing Slash -
 axe_master Axe: Master - Eviscerating Gash Grants Mastery In: Eviscerating Gash -
 bludgeon_master Bludgeon: Master - Foe Dropper Grants Mastery In: Foe Dropper -
 veteran Veteran - - Passives:
Veteran: Your inner strength gives your power. Deal +2 true damage for every spell points you posses.
Veterans have gone to war and returned, changed by the experience. They've mastered one or more one-handed weapons and are able to channel inner power into every strike, allowing them to cut through even the thickest of armor as though it were paper.
 placeholder Critical Hit: Swords - - Passives:
Critical Hit-Swords: Sword abilities (Storm of Blades, Passing Slash, Sundering Smash, Sweeping Slash, All or Nothing, Last Breath) have a 20% chance to reset their cooldowns.
-
 placeholder Flurry of Blows - - Passives:
Flurry: 20% increased Critical chance with Sword abilities
-
 placeholder Tireless - - Passives:
Tireless: Critical hits with Sword abilities a 50% chance to restore 1 Oppurtunity
-
 placeholder Critical Hit: Axes - - Passives: 
Critical Hit- Axes: Axe abilities ( Chop, Lumbering Strike, Evisorating Gash) have a 30% chance to cause the target to bleed
-
 placeholder Blood Hunter - - Passives:
Blood Hunter: 20% increased Critical chance with Axe abilities.
-
 placeholder Eviscerate - - Passives:
Eviscerate: Critical hits with Axe abilities add an additional stack of Bleed.
-
 placeholder Critical Hit: Bludgeons - - Passives:
Critical Hit- Bludgeons: Bludgeon abilities (Head Knocker, Foe Dropper) have a 10% chance to knock the target down
-
 placeholder Heaving Blow - - Passives:
Heaving Blow: 15% increased Critical chance with Bludgeon abilities.
-
 placeholder Shockwave - - Passives:
Shockwave: Critical hits with Bludgeon abilities will also knock down combatants behind the target.
-
 placeholder Archer: Novice - Loose Arrow Grants Mastery In: Loose Arrow -
 placeholder Archer: Journeyman - - Strength +1 -
 placeholder Archer: Master - Rain of Arrows Grants Mastery In: Rain of Arrows -



Tired of anon posting? Register!
Load more
⇈ ⇈