Image | Name | Training In | Grants Mastery For | Description | Quote |
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Sense of Purpose | - | Taunt | Grant Mastery In: Taunt Intelligence +1 |
This skill learned automatically and cannot be unlearned. |
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Code of Honor | Battle Standard | - | Training In: Battle Standard |
- |
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Loyalty to the Cause | - | - | Passives: |
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Code of Chivalry | - | - | Praise: |
- |
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Gladiator School | - | - | Strength +2 |
- |
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Biting Insult | - | - | Passives: |
- |
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Champion | - | Dueling Stance | Grant Mastery: Dueling Stance Constitution +4 Strength +1 |
Champions fight for glory and excel at the art of the duel. They're able to Taunt their opponents into lowering their defenses. True champions are so adept at dueling they're able to study an enemy's movements and predict opening in their defenses while they attack, slipping in counter- attacks even as they're being struck. |
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Officer's Trainning | - | - | Constitution +4 Intelligence +2 |
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Drill Master | War Horn | - | Trainning In: War Horn |
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Commander | - | - | Passives: Constitution +4 |
Commanders can whip any rag-tag band of adventures into a well-trained tear machine. Through the use of banners, tear horns, and their own innate tactical prowess Commanders are able to provide powerful group buffs.q |
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Forged by War | - | - | Passives: |
- |
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Spell Points 1 (Fighter Skill) | - | - | Spell Points +2 |
Not sure why a fighter would want spell points , but far be it for me to judge. |
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Intelligence 1 | - | - | Intelligence +2 |
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Intelligence 2 | - | - | Intelligence +2 |
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Intelligence 3 | - | - | Intelligence +3 |
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