|Image||Ability Name||Cast Range||Effects|
Deal 3 Physical to the first enemy in target column. Crit: 30% chance to apply 1 stack of Bleed.
Deal 3 Physical to all target enemies
Deal 4 True to first enemy in range. Can only target enemies with 4 Constitution remaining.
|All or Nothing||
Deal 2 Physical to first enemy in range. 25% chance to deal triple damage.
Deal 2 Physical to target enemy. Crit: deal 10% to 50% bonus damage
|Rain of Arrows||-||
Deal 3 Physical to all enemies standing in marked spaces at the start of your next turn. Marks target space and spaces to left and right. Crit: 30% chance to deal 50% bonus damage.
Deal 2 Physical to first enemy in range and remove 3 Armor.
|Storm of Blades||
Deal 1 Physical to first enemy in range. Hits 2 times
Channel 1. Deal 4 Physical to first enemy in range.
Battle Ready. Deal 3 Mental to first enemy in range.
Deals 2 Physical to first enemy in range and move to nearby space.
Cause the first enemy in range to Bleed.
Deal 3 Physical to first enemy in range and push them back.
Battle Ready. Cause Fixated on target enemy and pull them towards you.
|Battle Standard - To Me!||-||
Battle Ready. Moving towards this combatant costs no Opp for allies.
Battle Ready. Stance. Deal 2 Physical to enemies that hit you with melee attacks.
|War Horn - All Together!||-||
Nearby allies copy this combatant's Stance.
|Lesser Draught of Power||-||
Gain 10 strength for 2 turns.
|Potions Advanced - Lesser Elixer of Focus||-||
Target ally gains 2 Spell Point and 33% increased Intelligence for 2 turns.
|Potions Advanced - Lesser Tonic of Armor||-||Target ally gains 4 Armor for 2 turns.|
|Potions Mastercraft - Greater Healing Potion||-||Restore 35 Constitution to a target ally.|
|Potions Mastercraft - Greater Draught of Power||-||Target ally gain 25 Strength for 2 turns.|
|Potions Mastercraft - Greater Elixer of Focus||-||Target ally gains 3 Spell Points and 66% increased Intelligence for 2 turns|
|Potions Mastercraft - Greater Tonic of Armor||-||Target ally gains to Armor for 2 turns.|
|Throw Bomb||-||Throw a Fairy powder bomb. The bomb detonates when the fuse counter reaches 0. Deals 4 physical damage, and deals half damage to adjacent spaces.|
|Dragon's Bile Bomb||-||Throw a vile of acid at the target location, creating 3 bile puddles that last for 2 turns.? Targets caught in the acid puddle are lit on fire.|
|Scatter Caltrops||Throw caltrops at all target spaces. Direct hits deal 1 Physical. Empty spaces gain caltrops, dealing 6 True and Rooting enemies that move onto them. Caltrops last 2 turns.|