|Image||Ability Name||Cast Range||Effects|
|Magnar's Mind Jab||
Give an allied combatant a shield with 5 Constitution. If Drunk 2, the allied combatant will be healed for 2 if the shield is broken.
|Oscon's Halt Foe||
Terrify all enemies in 1 turn.
Channel 1. Deals 8 Physical damage to the nearest enemy withing range. The electricity arcs to one additional nearby enemy.
Deal 2 Physical Damage to the enemies caught in the blaze and light them on fire. Enemies directly ahead of the caster are hit 3 times.
Arcane. Deal 2 Mental to target enemy
|Charged Bolt||Deal 2 Physical to all enemies in range.|
|Feathered Charm - Levitate||-||Move any target into an unoccupied space.|
|Gate||-||Battle Ready Summon a shadowy wraith into your party|
|Prime Summoning||-||Summon 2 Skeleton Warriors into open nearby locations within your party. The spaces are chosen randomly.|
|Vorpal Plating||-||Rapid Fire. Enchant ally's weapons to deal additional damage and have additional effects this turn.|
|Meditate||-||Channel 1. Gain 1 Spell Point.|
|Slinking Assault||Deal 4 Physical to first enemy in range and move backwards.|
|Blood For Blood||Battle Ready. Deal 5 Physical to target enemy and take 2 Physical|
|Lesser Draught of Power||-||Gain 10 strength for 2 turns.|
|Potions Advanced - Lesser Elixer of Focus||-||Target ally gains 2 Spell Point and 33% increased Intelligence for 2 turns.|
|Potions Advanced - Lesser Tonic of Armor||-||Target ally gains 4 Armor for 2 turns.|
|Potions Mastercraft - Greater Healing Potion||-||Restore 35 Constitution to a target ally.|
|Potions Mastercraft - Greater Draught of Power||-||Target ally gain 25 Strength for 2 turns.|
|Potions Mastercraft - Greater Elixer of Focus||-||Target ally gains 3 Spell Points and 66% increased Intelligence for 2 turns|
|Potions Mastercraft - Greater Tonic of Armor||-||Target ally gains to Armor for 2 turns.|
|Throw Bomb||-||Throw a Fairy powder bomb. The bomb detonates when the fuse counter reaches 0. Deals 4 physical damage, and deals half damage to adjacent spaces.|
|Dragon's Bile Bomb||-||Throw a vile of acid at the target location, creating 3 bile puddles that last for 2 turns.? Targets caught in the acid puddle are lit on fire.|
|Scatter Caltrops||Throw caltrops at all target spaces. Direct hits deal 1 Physical. Empty spaces gain caltrops, dealing 6 True and Rooting enemies that move onto them. Caltrops last 2 turns.|