Image | Ability Name | Cast Range | Effects |
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Shiv | ![]() |
Deal 3 Physical to first enemy in target column. Crit: 10% chance to deal 50% bonus damage. |
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Loose Arrow | - | Deal 2 Physical to target enemy. Crit: deal 10% to 50% bonus damage |
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Razor Strop | - | Battle Read; Channel 1 For 3 turns, each attack deals 1 bonus physical damage. |
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Slinking Assault | ![]() |
Deal 4 Physical to first enemy in range and move backwards. |
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Blood For Blood | ![]() |
Battle Ready. Deal 5 Physical to target enemy and take 2 Physical |
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All Out Assault | - | Battle Ready. Your next attack does 100% bonus damage. After you attack you're rooted and take 100% bonus damage from enemy attacks for one turn. |
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Deathcap Poison - Apply Deathcap Poison | - | Battle Ready; Channel 1 |
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Rain of Arrows | - | Deal 3 Physical to all enemies standing in marked spaces at the start of your next turn. Marks target space and spaces to left and right. Crit: 30% chance to deal 50% bonus damage. |
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Straw Man - Strawman | ![]() |
Deploy your strawman to create a decoy of yourself. The first rogue to take damage is revealed as the decoy and is destroyed |
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Shadow Power Bomb - Shadow Powder | - | Turn a target ally invisible |
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Disguise Kit - Disguise | - | Throw off your disguise and reveal your true position. Swap places with another party member. |
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Hide in Shadows | - | Battle Ready Become invisible for up to 2 turns or until you attack. Gain +20% strength when attacking from stealth. Out of combat - reduce enemy vision range by 75% for a short time. |
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Paranoia Poison - Apply Paranoia Poison | - | Battle Read; Channel 1 Apply paranoia poison to your weapon that lasts for 2 turns. Any enemy struck with a poisoned weapon is terrified for 2 turns. If this channel is interrupted then this adventurer is terrified instead. |
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Coldcock | - | Battle Ready. Deal 3 Mental to first enemy in range. 25% to cause stunned. |
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Lesser Draught of Power | - | Gain 10 strength for 2 turns. |
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Potions Advanced - Lesser Elixer of Focus | - | Potions Advanced - Lesser Elixer of Focus |
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Potions Advanced - Lesser Tonic of Armor | - | Target ally gains 4 Armor for 2 turns. |
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Potions Mastercraft - Greater Healing Potion | - | Restore 35 Constitution to a target ally. |
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Potions Mastercraft - Greater Draught of Power | - | Target ally gain 25 Strength for 2 turns. |
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Potions Mastercraft - Greater Elixer of Focus | - | Target ally gains 3 Spell Points and 66% increased Intelligence for 2 turns |
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Potions Mastercraft - Greater Tonic of Armor | - | Target ally gains to Armor for 2 turns. |
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Throw Bomb | - | Throw a Fairy powder bomb. The bomb detonates when the fuse counter reaches 0. Deals 4 physical damage, and deals half damage to adjacent spaces. |
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Dragon's Bile Bomb | - | Throw a vile of acid at the target location, creating 3 bile puddles that last for 2 turns.? Targets caught in the acid puddle are lit on fire. |
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Scatter Caltrops | ![]() |
Throw caltrops at all target spaces. Direct hits deal 1 Physical. Empty spaces gain caltrops, dealing 6 True and Rooting enemies that move onto them. Caltrops last 2 turns. |
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