|Image||Ability Name||Cast Range||Effects|
Deal 3 Physical to first enemy in target column. Crit: 10% chance to deal 50% bonus damage.
Deal 2 Physical to target enemy. Crit: deal 10% to 50% bonus damage
Battle Read; Channel 1 For 3 turns, each attack deals 1 bonus physical damage.
Deal 4 Physical to first enemy in range and move backwards.
|Blood For Blood||
Battle Ready. Deal 5 Physical to target enemy and take 2 Physical
|All Out Assault||-||
Battle Ready. Your next attack does 100% bonus damage. After you attack you're rooted and take 100% bonus damage from enemy attacks for one turn.
|Deathcap Poison - Apply Deathcap Poison||-||
Battle Ready; Channel 1
|Rain of Arrows||-||
Deal 3 Physical to all enemies standing in marked spaces at the start of your next turn. Marks target space and spaces to left and right. Crit: 30% chance to deal 50% bonus damage.
|Straw Man - Strawman||
Deploy your strawman to create a decoy of yourself. The first rogue to take damage is revealed as the decoy and is destroyed
|Shadow Power Bomb - Shadow Powder||-||
Turn a target ally invisible
|Disguise Kit - Disguise||-||
Throw off your disguise and reveal your true position. Swap places with another party member.
|Hide in Shadows||-||Battle Ready
Become invisible for up to 2 turns or until you attack. Gain +20% strength when attacking from stealth.
Out of combat - reduce enemy vision range by 75% for a short time.
|Paranoia Poison - Apply Paranoia Poison||-||Battle Read; Channel 1
Apply paranoia poison to your weapon that lasts for 2 turns. Any enemy struck with a poisoned weapon is terrified for 2 turns. If this channel is interrupted then this adventurer is terrified instead.
|Coldcock||-||Battle Ready. Deal 3 Mental to first enemy in range. 25% to cause stunned.|
|Lesser Draught of Power||-||Gain 10 strength for 2 turns.|
|Potions Advanced - Lesser Elixer of Focus||-||Potions Advanced - Lesser Elixer of Focus|
|Potions Advanced - Lesser Tonic of Armor||-||Target ally gains 4 Armor for 2 turns.|
|Potions Mastercraft - Greater Healing Potion||-||Restore 35 Constitution to a target ally.|
|Potions Mastercraft - Greater Draught of Power||-||Target ally gain 25 Strength for 2 turns.|
|Potions Mastercraft - Greater Elixer of Focus||-||Target ally gains 3 Spell Points and 66% increased Intelligence for 2 turns|
|Potions Mastercraft - Greater Tonic of Armor||-||Target ally gains to Armor for 2 turns.|
|Throw Bomb||-||Throw a Fairy powder bomb. The bomb detonates when the fuse counter reaches 0. Deals 4 physical damage, and deals half damage to adjacent spaces.|
|Dragon's Bile Bomb||-||Throw a vile of acid at the target location, creating 3 bile puddles that last for 2 turns.? Targets caught in the acid puddle are lit on fire.|
|Scatter Caltrops||Throw caltrops at all target spaces. Direct hits deal 1 Physical. Empty spaces gain caltrops, dealing 6 True and Rooting enemies that move onto them. Caltrops last 2 turns.|