image | name | category | category2 | category3 | category4 | cast_range | effects |
Magnar's Mind Jab | Practitioner Abilities | ?? | ?? | ?? | Give an allied combatant a shield with 5 Constitution. If Drunk 2, the allied combatant will be healed for 2 if the shield is broken. |
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Oscon's Halt Foe | Practitioner Abilities | ?? | ?? | ?? | Terrify all enemies in 1 turn. |
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Warstrike | Practitioner Abilities | ?? | ?? | ?? | Channel 1. Deals 8 Physical damage to the nearest enemy withing range. The electricity arcs to one additional nearby enemy. |
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Dragon's Breath | Practitioner Abilities | ?? | ?? | ?? | Deal 2 Physical Damage to the enemies caught in the blaze and light them on fire. Enemies directly ahead of the caster are hit 3 times. |
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Arcane Barrage | Practitioner Abilities | ?? | ?? | ?? | ?? | Arcane. Deal 2 Mental to target enemy |
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Charged Bolt | Practitioner Abilities | ?? | ?? | ?? | Deal 2 Physical to all enemies in range. | ||
Feathered Charm - Levitate | Practitioner Abilities | ?? | ?? | ?? | ?? | Move any target into an unoccupied space. | |
Gate | Practitioner Abilities | ?? | ?? | ?? | ?? | Battle Ready Summon a shadowy wraith into your party | |
Prime Summoning | Practitioner Abilities | ?? | ?? | ?? | ?? | Summon 2 Skeleton Warriors into open nearby locations within your party. The spaces are chosen randomly. | |
Vorpal Plating | Practitioner Abilities | ?? | ?? | ?? | ?? | Rapid Fire. Enchant ally's weapons to deal additional damage and have additional effects this turn. | |
Meditate | Practitioner Abilities | ?? | ?? | ?? | ?? | Channel 1. Gain 1 Spell Point. | |
Slinking Assault | Practitioner Abilities | Rogue Abilities | ?? | ?? | Deal 4 Physical to first enemy in range and move backwards. | ||
Blood For Blood | Practitioner Abilities | Rogue Abilities | ?? | ?? | Battle Ready. Deal 5 Physical to target enemy and take 2 Physical | ||
Lesser Draught of Power | Practitioner Abilities | Bard Abilities | Rogue Abilities | Fighter Abilities | ?? | Gain 10 strength for 2 turns. | |
Potions Advanced - Lesser Elixer of Focus | Practitioner Abilities | Bard Abilities | Rogue Abilities | Fighter Abilities | ?? | Target ally gains 2 Spell Point and 33% increased Intelligence for 2 turns. | |
Potions Advanced - Lesser Tonic of Armor | Practitioner Abilities | Bard AbilitiesBard Abilities | Rogue Abilities | Fighter Abilities | ?? | Target ally gains 4 Armor for 2 turns. | |
Potions Mastercraft - Greater Healing Potion | Practitioner Abilities | Bard Abilities | Rogue Abilities | Fighter Abilities | ?? | Restore 35 Constitution to a target ally. | |
Potions Mastercraft - Greater Draught of Power | Practitioner Abilities | Bard Abilities | Rogue Abilities | Fighter Abilities | ?? | Target ally gain 25 Strength for 2 turns. | |
Potions Mastercraft - Greater Elixer of Focus | Practitioner Abilities | Bard Abilities | Rogue Abilities | Fighter Abilities | ?? | Target ally gains 3 Spell Points and 66% increased Intelligence for 2 turns | |
Potions Mastercraft - Greater Tonic of Armor | Practitioner Abilities | Bard Abilities | Rogue Abilities | Fighter Abilities | ?? | Target ally gains to Armor for 2 turns. | |
Throw Bomb | Practitioner Abilities | Bard Abilities | Rogue Abilities | Fighter Abilities | ?? | Throw a Fairy powder bomb. The bomb detonates when the fuse counter reaches 0. Deals 4 physical damage, and deals half damage to adjacent spaces. | |
Dragon's Bile Bomb | Practitioner Abilities | Bard Abilities | Rogue Abilities | Fighter Abilities | ?? | Throw a vile of acid at the target location, creating 3 bile puddles that last for 2 turns.? Targets caught in the acid puddle are lit on fire. | |
Scatter Caltrops | Practitioner Abilities | Bard Abilities | Rogue Abilities | Fighter Abilities | Throw caltrops at all target spaces. Direct hits deal 1 Physical. Empty spaces gain caltrops, dealing 6 True and Rooting enemies that move onto them. Caltrops last 2 turns. | ||
Sanctuary Score | Bard Abilities | ?? | ?? | ?? | ?? | Give an allied combatant a shield with 5 Constitution. If Drunk 2, the allied combatant will be healed for 2 if the shield is broken. |
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Kael's Rudiment | Bard Abilities | ?? | ?? | ?? | ?? | Stance. Any enemy who strikes you or a protected ally takes 2 Physical and is set on fire. |
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The Archer's Beat | Bard Abilities | ?? | ?? | ?? | ?? | Stance. Summon a wall of helpful wind that deflects 50% incoming ranged attacks. |
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Wayland's Watch | Bard Abilities | ?? | ?? | ?? | Target foes are shrunk, reducing their Strength by 50% for 1 turn. |
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Falkentyne's Fury | Bard Abilities | ?? | ?? | ?? | ?? | Mark all enemies with Falkentyne's Fury. Damage detonates the mark, dealing 2 True to the target. |
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Rhyme of Duotime | Bard Abilities | ?? | ?? | ?? | ?? | Reduce all ability cooldowns in your entire party by 1. | |
Spellsong | Bard Abilities | ?? | ?? | ?? | Channel 1. Grant 1 Spell Point to all nearby adventurers. | ||
Lyric of Legends | Bard Abilities | ?? | ?? | ?? | ?? | Channel 1 or 2. Gain 3 or 4 bonus Opportunity. | |
Head Knocker | Bard Abilities | ?? | ?? | ?? | Battle Ready. Deal 3 Mental to first enemy in range. | ||
Elven Wine - Elven Wine | Bard Abilities | ?? | ?? | ?? | ?? | Gain 2 Spell Points and 4 stacks of Drunk. | |
Booze - Throw Squeezin's | Bard Abilities | ?? | ?? | ?? | ?? | Gain 1 spell Point and 1 stack of Drunk Max Drunk stacks: 3 |
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Dwarfen Stout - Dwarven Stout | Bard Abilities | ?? | ?? | ?? | ?? | Gain 1 Spell Point and 2 stack of Drunk. Your next melee attack gains knock back. Max Drunk stacks: 4 |
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Lowland Park - Lowland Park | Bard Abilities | ?? | ?? | ?? | ?? | Gain 1 Spell Point and 3 stacks of Drunk. Your next melee attack deals mental damage. Max Drunk Stacks: 4 |
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Shiv | Rogue Abilities |
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?? | ?? | Deal 3 Physical to first enemy in target column. Crit: 10% chance to deal 50% bonus damage. |
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Razor Strop | Rogue Abilities | ?? | ?? | ?? | ?? | Battle Read; Channel 1 For 3 turns, each attack deals 1 bonus physical damage. |
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All Out Assault | Rogue Abilities | ?? | ?? | ?? | ?? | Battle Ready. Your next attack does 100% bonus damage. After you attack you're rooted and take 100% bonus damage from enemy attacks for one turn. |
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Deathcap Poison - Apply Deathcap Poison | Rogue Abilities | ?? | ?? | ?? | ?? | Battle Ready; Channel 1 |
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Straw Man - Strawman | Rogue Abilities | ?? | ?? | ?? | Deploy your strawman to create a decoy of yourself. The first rogue to take damage is revealed as the decoy and is destroyed |
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Shadow Power Bomb - Shadow Powder | Rogue Abilities | ?? | ?? | ?? | ?? | Turn a target ally invisible |
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Disguise Kit - Disguise | Rogue Abilities | ?? | ?? | ?? | ?? | Throw off your disguise and reveal your true position. Swap places with another party member. |
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Hide in Shadows | Rogue Abilities | ?? | ?? | ?? | ?? | Battle Ready Become invisible for up to 2 turns or until you attack. Gain +20% strength when attacking from stealth. Out of combat - reduce enemy vision range by 75% for a short time. |
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Paranoia Poison - Apply Paranoia Poison | Rogue Abilities | ?? | ?? | ?? | ?? | Battle Read; Channel 1 Apply paranoia poison to your weapon that lasts for 2 turns. Any enemy struck with a poisoned weapon is terrified for 2 turns. If this channel is interrupted then this adventurer is terrified instead. |
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Coldcock | Rogue Abilities | ?? | ?? | ?? | ?? | Battle Ready. Deal 3 Mental to first enemy in range. 25% to cause stunned. | |
Chop | Fighter Abilities | Bard Abilities | ?? | ?? | Deal 3 Physical to the first enemy in target column. Crit: 30% chance to apply 1 stack of Bleed. |
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Sweeping Slash | Fighter Abilities | ?? | ?? | ?? | ?? | Deal 3 Physical to all target enemies |
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Last Breath | Fighter Abilities | ?? | ?? | ?? | Deal 4 True to first enemy in range. Can only target enemies with 4 Constitution remaining. |
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All or Nothing | Fighter Abilities | ?? | ?? | ?? | Deal 2 Physical to first enemy in range. 25% chance to deal triple damage. |
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Loose Arrow | Fighter Abilities | Rogue Abilities | ?? | ?? | ?? | Deal 2 Physical to target enemy. Crit: deal 10% to 50% bonus damage |
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Rain of Arrows | Fighter Abilities | Rogue Abilities | ?? | ?? | ?? | Deal 3 Physical to all enemies standing in marked spaces at the start of your next turn. Marks target space and spaces to left and right. Crit: 30% chance to deal 50% bonus damage. |
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Sundering Smash | Fighter Abilities | ?? | ?? | ?? | Deal 2 Physical to first enemy in range and remove 3 Armor. |
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Storm of Blades | Fighter Abilities | Bard Abilities | ?? | ?? | Deal 1 Physical to first enemy in range. Hits 2 times |
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Lumbering Strike | Fighter Abilities | Bard Abilities | ?? | ?? | Channel 1. Deal 4 Physical to first enemy in range. |
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Head Knocker | Fighter Abilities | ?? | ?? | ?? | Battle Ready. Deal 3 Mental to first enemy in range. |
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Passing Slash | Fighter Abilities | Bard Abilities | ?? | ?? | Deals 2 Physical to first enemy in range and move to nearby space. |
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Eviscerating Slash | Fighter Abilities | Bard Abilities | ?? | ?? | Cause the first enemy in range to Bleed. |
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Foe Dropper | Fighter Abilities | Bard Abilities | ?? | ?? | Deal 3 Physical to first enemy in range and push them back. |
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Taunt | Fighter Abilities | ?? | ?? | ?? | Battle Ready. Cause Fixated on target enemy and pull them towards you. |
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Battle Standard - To Me! | Fighter Abilities | ?? | ?? | ?? | ?? | Battle Ready. Moving towards this combatant costs no Opp for allies. |
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Dueling Stance | Fighter Abilities | ?? | ?? | ?? | ?? | Battle Ready. Stance. Deal 2 Physical to enemies that hit you with melee attacks. |
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War Horn - All Together! | Fighter Abilities | ?? | ?? | ?? | ?? | Nearby allies copy this combatant's Stance. |