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image name class skilltree skilltree2 skilltree3 skilltree4 training mastery description quote
basic_combat  Basic Combat (Bard Skill) Bard Attack (Bard Skill Tree) ?? ?? ?? Booze Chop

Crafting Recipe: Throw Squeezin's

Training in: Booze

Grants Mastery In: Chop

Strength +4

Fighting and Drinking comes naturally to a Bard. This skill is learned automatically and cannot be unlearned

strength_1 Strength 1 Bard, Practioner Attack (Bard Skill Tree) Bladecasting (Practitioner Skill Tree) ?? ?? ?? ?? Strength +1 ??
 placeholder Strength 2 BardPractioner Attack (Bard Skill Tree) Bladecasting (Practitioner Skill Tree) ?? ?? ?? ?? Strength +1 ??
 placeholder Strength 3 BardPractioner Attack (Bard Skill Tree) Bladecasting (Practitioner Skill Tree) ?? ?? ?? ?? Strength +2 ??
 placeholder Strength 4 BardPractioner Attack (Bard Skill Tree) Bladecasting (Practitioner Skill Tree) ?? ?? ?? ?? Strength +2 ??
 placeholder Juggler  Bard  Attack (Bard Skill Tree) ?? ?? ?? ?? ?? Passives:
Dual Wield: You may equip one-handed weapons in your off-hand.
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 swordsman_novice Swordsman: Novice Bard, Fighter, Rogue  Attack (Bard Skill Tree) Attack (Fighter Skill Tree) Attack (Rogue Skill Tree) ?? ?? Storm of Blades Grants Mastery In: Storm of Blades ??
 bludgeon_novice Bludgeon: Novice BardFighterRogue  Attack (Bard Skill Tree) Attack (Fighter Skill Tree) Attack (Rogue Skill Tree) ?? ?? Head Knocker Grants Mastery In: Head Knocker ??
 axeman_novice Axeman: Novice BardFighterRogue  Attack (Bard Skill Tree) Attack (Fighter Skill Tree) Attack (Rogue Skill Tree) ?? ?? Lumbering Strike Grants Mastery In: Lumbering Strike ??
 1_handed_weapons_journeyman 1-Handed Weapons: Journeyman BardFighterRogue  Attack (Bard Skill Tree) Attack (Fighter Skill Tree) Attack (Rogue Skill Tree) ?? ?? ?? Strength +1 ??
 swordsman_master Swordsman: Master BardFighterRogue  Attack (Bard Skill Tree) Attack (Fighter Skill Tree) Attack (Rogue Skill Tree) ?? ?? Passing Slash Grants Mastery In: Passing Slash ??
 axe_master Axe: Master BardFighterRogue  Attack (Bard Skill Tree) Attack (Fighter Skill Tree) Attack (Rogue Skill Tree) ?? ?? Eviscerating Gash Grants Mastery In: Eviscerating Gash ??
 bludgeon_master Bludgeon: Master BardFighterRogue  Attack (Bard Skill Tree) Attack (Fighter Skill Tree) Attack (Rogue Skill Tree) ?? ?? Foe Dropper Grants Mastery In: Foe Dropper ??
 placeholder Critical Hit: Swords BardFighterRogue  Attack (Bard Skill Tree) Attack (Fighter Skill Tree) Attack (Rogue Skill Tree) ?? ?? ?? Passives:
Critical Hit-Swords: Sword abilities (Storm of Blades, Passing Slash, Sundering Smash, Sweeping Slash, All or Nothing, Last Breath) have a 20% chance to reset their cooldowns.
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 placeholder Tireless BardFighterRogue  Attack (Bard Skill Tree) Attack (Fighter Skill Tree) Attack (Rogue Skill Tree) ?? ?? ?? Passives:
Tireless: Critical hits with Sword abilities a 50% chance to restore 1 Oppurtunity
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 placeholder Flurry of Blows BardFighterRogue  Attack (Bard Skill Tree) Attack (Fighter Skill Tree) Attack (Rogue Skill Tree) ?? ?? ?? Passives:
Flurry: 20% increased Critical chance with Sword abilities
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 placeholder Blood Hunter Bard, Fighter Attack (Bard Skill Tree) Attack (Fighter Skill Tree) ?? ?? ?? ?? Passives:
Blood Hunter: 20% increased Critical chance with Axe abilities.
 
 placeholder Eviscerate BardFighter  Attack (Bard Skill Tree) Attack (Fighter Skill Tree) ?? ?? ?? ?? Passives:
Eviscerate: Critical hits with Axe abilities add an additional stack of Bleed.
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 placeholder Shockwave BardFighter Attack (Bard Skill Tree) Attack (Fighter Skill Tree) ?? ?? ?? ?? Passives:
Shockwave: Critical hits with Bludgeon abilities will also knock down combatants behind the target.
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 placeholder Heaving Blow BardFighter Attack (Bard Skill Tree) Attack (Fighter Skill Tree) ?? ?? ?? ?? Passives:
Heaving Blow: 15% increased Critical chance with Bludgeon abilities.
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 placeholder Critical Hit: Bludgeons BardFighter Attack (Bard Skill Tree) Attack (Fighter Skill Tree) ?? ?? ?? ?? Passives:
Critical Hit- Bludgeons: Bludgeon abilities (Head Knocker, Foe Dropper) have a 10% chance to knock the target down
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 placeholder Critical Hit: Axes BardFighter Attack (Bard Skill Tree) Attack (Fighter Skill Tree) ?? ?? ?? ?? Passives: 
Critical Hit- Axes: Axe abilities ( Chop, Lumbering Strike, Evisorating Gash) have a 30% chance to cause the target to bleed
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basic_combat Basic Defense (Bard Skill) Bard Defense (Bard Skill Tree) ?? ?? ?? Padded Baedish Garb ??

Training In: Padded Baedish Garb

Constitution +7

All Bards can wear stylish, yet highly ineffective, padded armor. This skill is learned automatically and cannot be unlearned.
light_armor_novice1 Light Armor: Novice BardFighterRogue. Practitioner Defense (Bard Skill Tree) Defense (Practitioner Skill Tree) Defense (Fighter Skill Tree) Defense (Rogue Skill Tree) Leather Armor ??

Training in: Leather Armor

Light armor provides the least constitution but the most strength when compared to medium or heavy armor. Light armor is also the only armor that grants spell points at higher levels. Light armor wielders can move nimbly around the battlefield thanks to their boots.
light_armor_journeyman Light Armor: Journeyman BardFighterRoguePractitioner  Defense (Bard Skill Tree) Defense (Practitioner Skill Tree) Defense (Fighter Skill Tree) Defense (Rogue Skill Tree) Reinforced Leather Armor ??

Training In: Reinforced Leather Armor

Light armor provides the least constitution but the most strength when compared to medium or heavy armor. Light armor is also the only armor that grants spell points at higher levels. Light armor wielders can move nimbly around the battlefield thanks to their boots.
light_armor_master Light Armor: Master BardFighterRoguePractitioner Defense (Bard Skill Tree) Defense (Practitioner Skill Tree) Defense (Fighter Skill Tree) Defense (Rogue Skill Tree) Elven Armor ??

Training In: Elven Armor

Constitution +3

 Light armor provides the least constitution but the most strength when compared to medium or heavy armor. Light armor is also the only armor that grants spell points at higher levels. Light armor wielders can move nimbly around the battlefield thanks to their boots.
placeholder Tumbler Bard Defense (Bard Skill Tree) ?? ?? ?? Jester's Shoes ??

Training In: Jester's Shoes

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placeholder Jester Bard Defense (Bard Skill Tree) ?? ?? ?? Jester's Cap ??

Training In: Jester's Cap

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medium_armor_novice Medium Armor: Novice BardFighterRogue. Defense (Bard Skill Tree) Defense (Fighter Skill Tree) Defense (Rogue Skill Tree) ?? Chainmail Armor ??

Training In: Chainmail Armor

Medium Armor grants the highest constitution bonuses out of all the armor types. Their boots are mainly focused on defending yourself or allies as you move.
placeholder Medium Armor: Journeyman BardFighterRogue. Defense (Bard Skill Tree) Defense (Fighter Skill Tree) Defense (Rogue Skill Tree) ?? Berserker's Battlegrab ??

Training In: Berserker's Battlegrab

Constitution +2

 Medium Armor grants the highest constitution bonuses out of all the armor types. Their boots are mainly focused on defending yourself or allies as you move.
placeholder Medium Armor: Master BardFighterRogue. Defense (Bard Skill Tree) Defense (Fighter Skill Tree) Defense (Rogue Skill Tree) ?? Officer's Mail Armor ??

Training In: Officer's Mail Armor

Intelligence +1

 Medium Armor grants the highest constitution bonuses out of all the armor types. Their boots are mainly focused on defending yourself or allies as you move.
constitution_1 Constitution 1 BardFighterRoguePractitioner  Defense (Bard Skill Tree) Defense (Practitioner Skill Tree) Defense (Fighter Skill Tree) Defense (Rogue Skill Tree) ?? ??

Constitution +2

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placeholder Constitution 2 BardFighterRoguePractitioner  Defense (Bard Skill Tree) Defense (Practitioner Skill Tree) Defense (Fighter Skill Tree) Defense (Rogue Skill Tree) ?? ??

Constitution +3

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placeholder Constitution 3 BardFighterRoguePractitioner  Defense (Bard Skill Tree) Defense (Practitioner Skill Tree) Defense (Fighter Skill Tree) Defense (Rogue Skill Tree) ?? ?? Constitution +4 ??
placeholder Constitution 4 BardFighterRoguePractitioner  Defense (Bard Skill Tree) Defense (Practitioner Skill Tree) Defense (Fighter Skill Tree) Defense (Rogue Skill Tree) ?? ?? Constitution +5 ??
 hot_crossb_buns Hot Cross Buns Bard Music (Bard Skill Tree) ?? ?? ?? Bones Sanctuary Score

Grants mastery In: Sanctuary Score

Spell Points +2

Intelligence +3

Every Bard's first instrument is the simple but portable musical bones. This skill is learned automatically and cannot be unlearned.

spell_point_1 Spell Points 1 Bard, Meditation Music (Bard Skill Tree) Meditation (Practitioner Skill Tree) ?? ?? ?? ?? Spell Points +1 ??
 placeholder Spell Points 2 BardMeditation Music (Bard Skill Tree)  Meditation (Practitioner Skill Tree) ?? ?? ?? ?? Spell Points +1 ??
 warchanter_novice Warchanter: Novice Bard  Music (Bard Skill Tree) ?? ?? ?? ?? Kael's Rudiment

Grants mastery In: Kael's Rudiment

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 warchanter_journeymany Warchanter: Journeyman Bard Music (Bard Skill Tree) ?? ?? ?? ?? ??

Constitution +2

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 warchanter_master Warchanter: Master Bard Music (Bard Skill Tree) ?? ?? ?? ?? The Archer's Beat

Grant Mastery in: The Archer's Beat

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 grand_warchanter Grand Warchanter Bard Music (Bard Skill Tree) ?? ?? ?? ?? ??

Passives: War Chanter: Your party gains +1 Strength at the end of each turn as long as this character lives.

Constitution +5

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 troubadour_novice Troubadour: Novice Bard Music (Bard Skill Tree) ?? ?? ?? ?? Wayland's Watch

Grants Mastery In: Wayland's Watch

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 troubadour_journeyman Troubadour: Journeyman Bard Music (Bard Skill Tree) ?? ?? ??  ??  ?? Intelligence +1 ??
 troubadour_master Troubador: Master Bard Music (Bard Skill Tree) ?? ?? ?? ?? Song of Compulsory Cavorting Grants Mastery In: Song of Compulsory Cavorting ??
 grand_troubadour Grand Troubadour Bard Music (Bard Skill Tree) ?? ?? ?? ?? ??

Intelligence +3

Passives:
Troubadour: At the start of combat , one enemy falls in love with the Bard up to 3 turns or until it takes damage.

Troubadours use string instruments to play love songs which beguiles enemies, rendering them nearly harmless. Legends tell of a few master Troubadours who sang a Song 
rabble-rouser_novice Rabble-Rouser: Novice Bard Music (Bard Skill Tree) ?? ?? ?? ?? Rhyme of Duotine Graints Master In: Rhyme of Duotine ??
rabble_rouser-journeyman Rabble-Rouser: Journeyman Bard Music (Bard Skill Tree) ?? ?? ?? ?? ?? Strength +1 ??
rabble_rouser-master Rabble-Rouser: Master Bard Music (Bard Skill Tree) ?? ?? ?? ?? Falkentyne's Fury Graints Master In: Falkentyne's Fury ??
grand_rabble_rouser Grand Rabble Rouser Bard Music (Bard Skill Tree) ?? ?? ?? ?? ?? Strength +3 Rabble-Rousers use powerful horns to whip their party into a frenzy with supernatural songs of fervor. They're capable of making their allies move at super natural speed and hit harder than ever before. Grand Rablle-Rousers make their party stronger with their mere presence.
 minstrel_novice Minstrel: Novice Bard Music (Bard Skill Tree) ?? ?? ?? ?? Spellsong Grants Mastery In: Spellsong ??
 minstrel_journeyman Minstrel: Journeyman Bard Music (Bard Skill Tree) ?? ?? ?? ?? ?? Spell Points +1 ??
 minstrel_master Minstrel: Master Bard Music (Bard Skill Tree) ?? ?? ?? ?? Lyric of Legends Grants Mastery In: Lyric of Legends ??
 grand_minstrel Grand Minstrel Bard Music (Bard Skill Tree) ?? ?? ?? ?? ??

Spell Points +2

Passives:
Minstrel: Your party gains +10 Constitution at the end of each combat.

 Minstrels use wind instruments to play songs that celebrate the deeds of the party and drive them to new heights. Minstrels, with their music, impart Spell points and Opportunity to their party which can allow them to perform deeds truly worthy of legend.
 placeholder Intelligence 1 BardFighterRoguePractitioner Music (Bard Skill Tree)  Meditation (Practitioner Skill Tree)  Command (Fighter Skill Tree)  Subterfuge (Rogue Skill Tree) ?? ?? Intelligence +2 ??
 placeholder Intelligence 2 BardFighterRoguePractitioner Music (Bard Skill Tree) Meditation (Practitioner Skill Tree) Command (Fighter Skill Tree) Subterfuge (Rogue Skill Tree)  ??  ?? Intelligence +2 ??
 placeholder Intelligence 3 BardFighterRoguePractitioner Music (Bard Skill Tree) Meditation (Practitioner Skill Tree) Command (Fighter Skill Tree) Subterfuge (Rogue Skill Tree)  ??  ?? Intelligence +3 ??
 placeholder Intelligence 4 BardFighter  Music (Bard Skill Tree) Meditation (Practitioner Skill Tree)  ??  ??  ??  ?? Intelligence +3 ??
 science Science BardFighterRoguePractitioner Crafting (Practitioner Skill Tree) Crafting (Fighter Skill Tree) Crafting (Rogue Skill Tree) Brewing (Bard Skill Tree) ??

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Crafting Recipes: Draught of Power, Elixir of Focus, Tonic of Armor ??
 pyrosmith Pyrosmith BardFighterRoguePractitioner Crafting (Practitioner Skill Tree) Crafting (Fighter Skill Tree) Crafting (Rogue Skill Tree) Brewing (Bard Skill Tree)

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Crafting Recipes: Fairy Powder Bomb ??
 master_pyrosmith Master Pyrosmith BardFighterRoguePractitioner Crafting (Practitioner Skill Tree) Crafting (Fighter Skill Tree) Crafting (Rogue Skill Tree) Brewing (Bard Skill Tree) ?? ??  Crafting Recipes: Dragonsbile Bomb Master Pyrosmiths are usually chemists that lost their way and decided to use their powers for evil. They concoct potent weapons of war that rival even magical practitioners. They create bombs that can scorch or dismember entire group of enemies with a single blast.
 placeholder Alchemic Enthusiast BardFighterRoguePractitioner Crafting (Practitioner Skill Tree) Crafting (Fighter Skill Tree) Crafting (Rogue Skill Tree) Brewing (Bard Skill Tree) ?? ?? Passives:
Greater Tolerance: All potions are 30% more effective on this adventurer.
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 master_chemist Master Chemist BardFighterRoguePractitioner  Crafting (Practitioner Skill Tree) Crafting (Fighter Skill Tree) Crafting (Rogue Skill Tree) Brewing (Bard Skill Tree)

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Crafting Recipes: Greater Healing Potion, Greater Draught of Power, Greater Elixir of Focus, Greater Tonic of Armor Master Chemists have trained extensively to transmute even the most humble herb or iniquitons secretion into a potent elixir. They can heal mortal wounds in mere moments, make your skin as hard as stone, give you the strength of ten men, or import complete mental clarity. Any party would be lucky to have a chemist in its ranks.
 placeholder Wine Pairing  Bard  Brewing (Bard Skill Tree) ?? ?? ??

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Passive:
Wine Pairing Food heals your party twice as much.
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craftsman Craftsman BardFighterRoguePractitioner  Crafting (Practitioner Skill Tree) Crafting (Fighter Skill Tree) Crafting (Rogue Skill Tree) Brewing (Bard Skill Tree)

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master_craftsman Master Craftsman BardFighterRoguePractitioner  Crafting (Practitioner Skill Tree) Crafting (Fighter Skill Tree) Crafting (Rogue Skill Tree) Brewing (Bard Skill Tree)

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Crafting Recipe: Caltrops Master Craftsman build tools of war for their party. They can construct deployable barricades that can defend weaker party members or create sacks of caltrops that turn the battlefield into a minefield for your enemies.
 battle_brewer1 Battle Brewer Bard Brewing (Bard Skill Tree) ?? ?? ??

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Crafting Recipes: Elven Wine ??
 placeholder Mean Drunk Bard Brewing (Bard Skill Tree) ?? ?? ??

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Passive:
Mean Drunk: After Chugging, throw your mug, dealing 0 Physical damage.
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town_drunk Town Drunk Bard Brewing (Bard Skill Tree) ?? ?? ??

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Crafting Recipe: Dwarven Stout ??
brew_master Brew Master Bard Brewing (Bard Skill Tree) ?? ?? ??

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Intelligence +1

Strength +2

Passives:
Shot of Courage: Gain +1 Spell Point and 1 stack of Booze at the start of combat.

Crafting Recipes: Lowland Park Whisky

Brew Masters not only brew the best booze in all of Caith but could drink you under the table any day of the week. A true Brew Master could even settle a bar room brawl with nothing but a well-aimed tankard. Brew Masters are notorious drunks and will sneak in shots of Lowland Park Whisky whenever they find a free moment, particularly before a fight.
 placeholder Victory Shot Bard Brewing (Bard Skill Tree) ?? ?? ??

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Passives:
Victory Shot: Once per turn, there's a 20% chance killing an enemy will restore 1 Spell Point and add 1 stack of Booze

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 placeholder Non-Alcoholic Bard Brewing (Bard Skill Tree) ?? ?? ??

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Passives:
Non-Alcoholic: Victory Shot no longer adds a stack of Booze.

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 placeholder Quick to Celebrate Bard Brewing (Bard Skill Tree) ?? ?? ??

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Passives:
Quick to Celebrate: Victory Shot has 20% increased chance.

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 mages_apprentice Mage's Apprentice Practitioner  

Spellcraft (Practictioner Skill Tree)

?? ?? ?? ?? Charge Bolt, Arcane Barrage Grants Mastery In: Charged Bolt, Arcane Barrage Practitioners learn basics of magic by practicing with hand-me-down enchanted items are given to them by their masters. This skill is learned automatically and cannot be unlearned.
 placeholder Soul Leech Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ??  ?? ?? Passives:
Soul Leech: Critical: Attacks with Spells have a 20% chance to restore 1 Spell Point to the Caster.
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 placeholder Greater Soul Leech Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? ?? Passives:
Greater Leech: 10% increased Critical chance with Spells.
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 placeholder Soul Stealer Practitioner  Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? ?? Passives:
Soul Stealer: Critical hits with Spells will restore 1 extra Spell Point to the caster and remove 1 Spell Point from the target
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 sorcerer_novice Sorcerer: Novice Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? Magnar's Mind Jab Grants Mastery In: Magnar's Mind Jab ??
 sorcerer_journeyman Sorcerer: Journeyman Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? ?? Intelligence +2 ??
 sorcerer_master Sorcerer: Master Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? Oscon's Halt Foe Grants Mastery In: Oscon's Halt Foe  
 grand_sorcerer Grand Sorcerer Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? ??

Passives:
Grand Sorcerer: Gain 1 Spell Point whenever an enemy gains a Spell Point.

Intelligence +3

Sorcerers deal in illusions and tricks of the mind. They excel at invading the minds of the enemy and implanting thoughtsthat foil well well laid plans. They're able to infiltrate your thoughts and break your concentration with Mind Jabs and summon terrifying illusions. Grand Sorcerers are so tapped into the thoughts of their opponents they can symphathetically gain spell points when their opponents do.
 placeholder Psychic Backlash Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? ??

Passives:
Psychic Backlash: Upon taking Mental damage while channeling, deal 0 mental damage back to the attacker.

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 conjuror_novice Conjuror: Novice Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? Dragon's Breath Grants Mastery In: Dragon Breath ??
 conjuror_journeyman Conjuror: Journeyman Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? ?? Strength +2 ??
 conjuror_master Conjuror: Master Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? Warstrike Grants Mastery In: Warstrike ??
 grand_conjuror Grand Conjuror Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? ??

Passives:
Grand Conjuror: Enemies hit by your spells gain a Conjuror's Mark until the end of your turn. The next attack they're stuck by detonates this mark for 0 Physical Damage.

Strength +4

Grand Conjurors coalesce the elemental forces around them and focus them into a weapon of destruction . They excel at dealing massive damage against groups of enemies with sweeping Dragon's Breaths, rapid-fire Arcane Bolts, and arcing Warstrikes. Grand Conjurors are capable of leaving unstable Conjuror's Marks on their targets that explode from the slightest disturbance, amplifying their area damage.
 archmage Archmage Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ??  ?? Spectre Touch, Mangar's Mallet, Summon Herb

 Passives:
Arch Mage: Deal +1 damage for each Spell Point you possess when attacking with spells.

Grants Mastery In: Spectre Touch, Mangar's Mallet, Summon Herb

Strength +4

All Practitioners strive their entire lives to reach the ranks of the Arch Mages. Only the most studied and dedicated of Practitioners are able to reach this hallowed status of magical practice. By mastering at least 3 of the four magical schools they can unlock the secrets of the universe and wield the most powerful spells in existence.
 wizard_novice Wizard: Novice Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? Gate Grants Master In: Gate ??
 wizard_journeyman Wizard: Journeyman Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ??  ?? ?? Constitution +3 ??
 wizard_master Wizard: Master Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? Prime Summoning Grants Mastery In: Prime Summoning ??
 grand_summoner Grand Summoner Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? ??

Passives:
Grand Summoner: Summoned beings have +4 Armor

Constitution: +6

Wizards bargain with the damned realm of Melefia for assistance of demons. They're able to summon shadowy wraiths, summon spirits to occupy the bodies of the dead, and the greatest wizards among us, known as Grand Summoners, can call upon the power of the mighty and mysterious Herb.
magician_novice Magician: Novice Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? Feathered Charm ?? Training In: Feathered Charm ??
 magician_journeyman Magician: Journeyman Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? ?? Spell Points +1 ??
 magician_master Magician: Master Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? ??

Intelligence +1

Strength +2

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 grand_magician Grand Magician Practitioner Spellcraft (Practictioner Skill Tree) ?? ?? ?? ?? Vorpal Plating Spell Points +2 Magicians study the art of enchantment. They import magical properties onto inanimate objects. This can be used capriciously or helpfully. They can remove the gravity from your pants and make you float away, charge the air in front of you with blinding light, or inbue your weapon with magical properties. Its best to be on a magicians's good side.
 placeholder Basic Defense (Practitioner Skill) Practitioner Defense (Practitioner Skill Tree) ?? ?? ?? Monk Robes ??

Training In: Monk Robes

Constitution +6

 

Beginning Practitioners study magic in light, loose fitting clothing. Beginning practitioners are also usually broke, so they take to wearing discarded monk's robes. This skill is learned automatically and cannot be unlearned.

 placeholder Mana Robes: Novice Practitioner Defense (Practitioner Skill Tree) ?? ?? ?? Apprentice Robes ??

Training In: Apprentice Robes

Mana Robes primarily focus on granting its user high focus and spell points stats. Its boots focus on making spells easier to cast.

 placeholder Mana Robes: Journeyman Practitioner Defense (Practitioner Skill Tree) ?? ?? ?? Priestly Vestments  

Trainning In: Priestly Vestments

Mana Robes primarily focus on granting its user high focus and spell point stats. Its boosts focus on making spells easier to cast.

 placeholder Mana Robes: Master Practitioner Defense (Practitioner Skill Tree) ?? ?? ?? Sorcerer's Robes  

Trainning In: Sorcerer's Robes

Mana Robes primarily focus on granting its user high focus and spell point stats. Its boosts focus on making spells easier to cast.

 placeholder Power Robes: Novice Practitioner Defense (Practitioner Skill Tree) ?? ?? ?? Conjuror Robes ?? Trainning In: Conjuror Robes Power Robes focus on increasing its user's strength above all else. Its boots are primarily aimed at increasing the damage output of yourself and your allies as you move.
 placeholder Power Robes: Journeyman Practitioner Defense (Practitioner Skill Tree) ?? ?? ?? Cultist Robes ?? Trainning In: Cultist Robes Power Robes focus on increasing its user's strength above all else. Its boots are primarily aimed at increasing the damage output of yourself and your allies as you move.
 placeholder Power Robes: Master Practitioner Defense (Practitioner Skill Tree) ?? ?? ?? Archmage Robes ?? Trainning In: Archmage Robes Power Robes focus on increasing its user's strength above all else. Its boots are primarily aimed at increasing the damage output of yourself and your allies as you move.
 arcane_attunement Arcane Attunement  Practitioner Meditation (Practitioner Skill Tree) ?? ?? ?? ?? ??

Passives:
Inner Power: Generate +1 Spell Point at the end of each turn

Spell Point +2

Intelligence +1

 

To be a Practitioner you must have at least some natural gifts to harness magic. This skills i learned automatically and cannot be unlearned.

 meditate Meditate  Practitioner Meditation (Practitioner Skill Tree) ?? ?? ?? ?? Meditate

Grants Mastery In: Meditate

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 battle_mage Battle Mage Practitioner Meditation (Practitioner Skill Tree) ?? ?? ?? ?? ??

Passive:
BattleMage: Start with 1 Spell Point at the start of combat.

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 placeholder Quick Thinking Practitioner Meditation (Practitioner Skill Tree) ?? ?? ?? ?? ??

Passive:
Quick Thinking Meditate: ??1 Channel duration, +1 cooldown

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 placeholder Mindful Practitioner Meditation (Practitioner Skill Tree) ?? ?? ?? ?? ??

Passive:
Mindful: Meditate: Gain +1 Spell Point when meditating.

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 harmonic_shielding Harmonic Shielding Practitioner Meditation (Practitioner Skill Tree) ?? ?? ?? ?? ??

Passive:
Harmonic Shielding: While Meditating gain 3 Armor

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 placeholder Readied Mind Practitioner Meditation (Practitioner Skill Tree) ?? ?? ?? ?? ??

Passive:
Readied Mind: Start with 1 Spell Point at the start of combat

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 placeholder Power Overflowing Practitioner Meditation (Practitioner Skill Tree) ?? ?? ?? ?? ??

Passive:
Power Overflowing: Generate +1 Spell Point at the end of each turn.

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 placeholder Inner Peace Practitioner Meditation (Practitioner Skill Tree) ?? ?? ?? ?? ??

Passive:
Inner Peace: Gain twice as many Spell Points from Meditate. +1 Channel duration

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 dagger_novice Dagger: Novice Practitioner Bladecasting (Practitioner Skill Tree) ?? ?? ?? ?? Slinking Assault

 

Grants Mastery In: Slinking Assault

 

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 placeholder Dagger: Jouneyman Practitioner Bladecasting (Practitioner Skill Tree) ?? ?? ?? ?? ??

Strength +1

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 placeholder Blood Pact Practitioner Bladecasting (Practitioner Skill Tree) ?? ?? ?? ?? ??

Passives:
Blood Pact: 30% chance to gain +1 Spell Point when attacking with a dagger.

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 placeholder Spell Blade Practitioner Bladecasting (Practitioner Skill Tree) ?? ?? ?? ?? ??

Passives:
Spell Blade: Deal +1 damage for each Spell Point you posses when attacking with a dagger

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 placeholder Blade Caster Practitioner Bladecasting (Practitioner Skill Tree) ?? ?? ?? ?? ??

Passives:
Dual Wield: You may equip one??handed weapons in your off??hand.

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 placeholder Dagger: Master Practitioner Bladecasting (Practitioner Skill Tree) ?? ?? ?? ?? Blood for Blood

Grants Mastery in: Blood for Blood

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basic_combat Basic Combat (Fighter Skill) Fighter Attack (Fighter Skill Tree) ?? ?? ?? ?? Chop

Grants Mastery In: Chop

Strength +4

All fighters worth their salt know how to wield an axe in combat. This skills is learned automatically and cannot be unlearned.
great_sword_novice_1 Great Swords: Novice 1 Fighter Attack (Fighter Skill Tree) ?? ?? ?? ?? Sundering Smash

Grants Master In: Sundering Smash

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grea_swords_novice_2 Great Swords: Novice 2 Fighter Attack (Fighter Skill Tree) ?? ?? ?? ?? Sweeping Slash

Grants Mastery In: Sweeping Slash

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great_sword_journeyman Great Swords: Journeyman Fighter Attack (Fighter Skill Tree) ?? ?? ?? ??  

Strength +1

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great_sword_master_1 Great Swords: Master 1 Fighter Attack (Fighter Skill Tree) ?? ?? ?? ?? All or Nothing

Grants Mastery In: All or Nothing

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great_sword_master_2 Great Swords: Master 2 Fighter Attack (Fighter Skill Tree) ?? ?? ?? ?? Last Breath

Grants Mastery In: Last Breath

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vanguard Vanguard Fighter Attack (Fighter Skill Tree) ?? ?? ?? ?? ??

Passives:
Vanguard: You can wield Great Weapons using only their main-hand, forgoing the great weapons 2nd ability 

Vanguards fly into the fray with no regard for their own safety, driven by a legendary blood lust. They forgo the safety of a shield, versatility of a bow, or honor of a banner so they may carry massive and powerful two-handed great swords into battle. The greatest of vanguards rise to such feats of strength they're able to wield great swords single-handedly.
veteran Veteran Fighter Attack (Fighter Skill Tree) ?? ?? ?? ?? ??

Passives:
Veteran: Your inner strength gives your power. Deal +2 true damage for every spell points you posses.

Veterans have gone to war and returned, changed by the experience. They've mastered one or more one-handed weapons and are able to channel inner power into every strike, allowing them to cut through even the thickest of armor as though it were paper.
placeholder Archer: Novice Fighter Attack (Fighter Skill Tree) ?? ?? ?? ?? Loose Arrow

Grants Mastery In: Loose Arrow

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placeholder Archer: Journeyman Fighter Attack (Fighter Skill Tree) ?? ?? ?? ?? ??

Strength +1

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placeholder Archer: Master Fighter Attack (Fighter Skill Tree) ?? ?? ?? ?? Rain of Arrows Grants Mastery In: Rain of Arrows ??
basic_combat  Basic Defense (Fighter Skill) Fighter Defense (Fighter Skill Tree) ?? ?? ?? Padded Baedish Garb ??

Training In: Padded Baedish Garb

Constitution +7

A Fighter can't run into battle naked, can they? Well, they can but they all also know how to ware simple padded. This skill is learned automatically and cannot be unlearned.

 placeholder Shield: Novice Fighter Defense (Fighter Skill Tree) ?? ??  ?? ?? Deflect Grants Mastery In: Deflect ??
 placeholder Shield: Journeyman Fighter Defense (Fighter Skill Tree) ?? ?? ?? ?? ?? Armor Class +1 ??
 placeholder Shield: Master Fighter Defense (Fighter Skill Tree) ?? ?? ?? ?? Shield Wall Grants Mastery In: Shield Wall ??
 placeholder Critical Block: Shields Fighter Defense (Fighter Skill Tree) ?? ?? ?? ?? ?? Passives:
Critical Block- Shields: Critical: 10% chance to completely block Physical attack
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 placeholder Shield Bash Fighter Defense (Fighter Skill Tree) ?? ?? ?? ?? ?? Passives:
Shield Bash: Successfully blocking a Physical melee attack with a shield Stuns the attacker
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 placeholder Quick Reflexes Fighter Defense (Fighter Skill Tree) ?? ?? ?? ?? ?? Passives:
Quick Reflexes: 10% increased Critical chance with Shields
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 placeholder Armor (Fighter Skill) Fighter Defense (Fighter Skill Tree) ?? ?? ?? ?? ?? Armor Class +1 ??
 heavy_armor_novice Heavy Armor: Novice Fighter Defense (Fighter Skill Tree) ?? ?? ?? Baedish Plate Armor ?? Trainning In: Baedish Plate Armor Heavy Armor is unique in that it's the only armor type that increases your Armor stat. While it grants less total constitution than medium armor, its Armor stat makes it the best at absorbing physical attacks.
 heavy_armor_journeyman Heavy Armor: Journeyman Fighter Defense (Fighter Skill Tree) ?? ?? ?? Full Plate Armor ?? Trainning In: Full Plate Armor Heavy Armor is unique in that it's the only armor type that increases your Armor stat. While it grants less total constitution than medium armor, its Armor stat makes it the best at absorbing physical attacks.
 guardian Guardian Fighter Defense (Fighter Skill Tree) ?? ?? ?? Ancestral Plate Armor ??

Passives:
Guardian: Take 50% of Physical damage directed at adjacent allies

Trainning In: Ancestral Plate Armor

Constitution +6

Armor Class +1

Guardian is a title reserved for only the most stalwar defender. Guardians consider the wellbeing of their party as their personal responsibility. They use their heavy armor to shrug off blows that would be lethal to their comrades. Guardians will even step in the way of enemy attacks, absorbing damage from their nearby allies.
 placeholder Constitution 5 Fighter Defense (Fighter Skill Tree) ?? ?? ?? ?? ?? Constitution +6 ??
 sense_of_purpose Sense of Purpose Fighter Command (Fighter Skill Tree) ?? ?? ?? ?? Taunt

Grant Mastery In: Taunt

Intelligence +1

This skill learned automatically and cannot be unlearned.

 code_of_honor Code of Honor Fighter Command (Fighter Skill Tree) ?? ?? ?? Battle Standard ??

Training In: Battle Standard

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 loyalty_to_the_cause Loyalty to the Cause Fighter Command (Fighter Skill Tree) ?? ?? ?? ?? ??

Passives:
Duty After Death: The first lethal blow suffered in combat only reduces the fighter's Health to 1

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 code_of_chivalry Code of Chivalry Fighter Command (Fighter Skill Tree) ?? ?? ?? ?? ??

Praise:
Honor Strike: Deal +25% damage vs. targets that are fixated on you.

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 gladiator_school Gladiator School Fighter Command (Fighter Skill Tree) ?? ?? ?? ?? ??

Strength +2

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 biting_insult Biting Insult Fighter Command (Fighter Skill Tree) ?? ?? ?? ?? ??

Passives:
Biting Taunt: While an enemy is taunted, they lose half their Armor

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 champion Champion Fighter Command (Fighter Skill Tree) ?? ?? ?? ?? Dueling Stance

Grant Mastery: Dueling Stance

Constitution +4

Strength +1

Champions fight for glory and excel at the art of the duel. They're able to Taunt their opponents into lowering their defenses. True champions are so adept at dueling they're able to study an enemy's movements and predict opening in their defenses while they attack, slipping in counter- attacks even as they're being struck.

 officer_trainning Officer's Trainning Fighter Command (Fighter Skill Tree) ?? ?? ?? ?? ??

Constitution +4

Intelligence +2

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 drill_master Drill Master Fighter Command (Fighter Skill Tree) ?? ?? ?? War Horn ??

Trainning In: War Horn

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 commander Commander Fighter Command (Fighter Skill Tree) ?? ?? ?? ?? ??

Passives:
Commander: +1 Oppurtunity 

Constitution +4

Commanders can whip any rag-tag band of adventures into a well-trained tear machine. Through the use of banners, tear horns, and their own innate tactical prowess Commanders are able to provide powerful group buffs.q

placeholder Forged by War Fighter Command (Fighter Skill Tree) ?? ?? ?? ?? ??

Passives:
Iron Will: While focusing . Gain 2 Armor

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 placeholder Spell Points 1 (Fighter Skill) Fighter Command (Fighter Skill Tree) ?? ?? ?? ?? ??

Spell Points +2

Not sure why a fighter would want spell points , but far be it for me to judge.

 placeholder Murderer Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? ?? Passives:
Dual Wield: You May equip one-handed weapons in your off hand.
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 basic_combat Basic Combat (Rogue ability) Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? Shiv

Grants Mastery In: Shiv

Strength +5

You don't become a rogue without knowing how to conceal a shiv and deliver a good shanking. This skill is learned automatically and cannot be unlearned.
 sniper_novice Sniper: Novice Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? Loose Arrow

Grants Mastery In: Loose Arrow

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 sniper_journeyman Sniper: Journeyman Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? ??

Strength +1

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 sniper_master Sniper: Master Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? Rain of Arrows

Grant Mastery In: Rain of Arrows

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 assassin Assassin Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? ??

Passives:
Assassin: Deal +8% damage for each enemy on the battlefield

Strength +3

Assassins revel the thrill of the hunt. They seek out the most challenging prey and take it down with vicious efficiency. By employing all manner of bows,blades, and poisons they're able to land brutal killing blows on even the hardest to reach enemies. True Assassins are invigorated by a challenge and excel at taking out well protected, high-priority targets.
 killer Killer Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? Razor Strop

Grants Mastery In: Razor Strop

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 scrapper_novice Scrapper: Novice Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? Slinking Assault

Grants Mastery In: Slinking Assault

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 scrapper_journeyman Scrapper: Journeyman Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? ??

Strength +1

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 scrapper_master Scrapper: Master Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? Blood for Blood

Grants Mastery In: Blood for Blood

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 reckless Reckless Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? All Out Assault

Grants Mastery In: All Out Assault

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 hitman Hitman Rogue Attack (Rogue Skill Tree) ?? ?? ?? Deathcap Poison ??

Crafting Recipes: Deathcap Poision

Training In: Deathcap Poison

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 dirty_fighter Dirty Fighter Rogue Attack (Rogue Skill Tree) ?? ?? ??  ??  ??

 Passive:
Counter Attacker: Upon taking melee damage, you strike back at the attacker for 0 damage

When fighting for your life you must fight to win. There's no room for chivalry or ethics when in a fight to the death. Dirty Fighters understand this and will use any oppurtunity to land a blow in combat. The dirtiest of fighters will use every oppurtinity to sneak in a stab or two, even while being stabbed themselves.
 placeholder Critical Hit: Bows & Daggers Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? ?? Passives:
Criitcal Hit- Daggers & Bows: Critical: Dagger and Bow abilities (Loose Arrow, Rain of Arrows, Shiv. Slinking Assault, Blood for Blood) have 10% chance to deal 50% additional damage.
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 placeholder Barbed Edges Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? ?? Passives:
Barbed Edges: Critical hits with Dagger and Bow abilities deal 25% more damage
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 placeholder Precise Targeting Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? ?? Passives:
Precise Targeting: 20% increaesed Critical chance with dagger and Bow abilities.
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 placeholder Cornered Rat Rogue Attack (Rogue Skill Tree) ?? ?? ?? ?? ?? Passives:
Cornered Rat: 10% increased Critical chance for each dead ally
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 basic_combat Basic Defense (Rogue) Rogue Defense (Rogue Skill Tree) ?? ?? ?? Padded Baedish Garb ??

 Training In: Padded Baedish Garb

Constitution +6

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 placeholder Misdirection Rogue Defense (Rogue Skill Tree) ?? ?? ?? Straw Man ??

Training In: Straw Man

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 shadow Shadow Rogue Defense (Rogue Skill Tree) ?? ?? ?? Shadow Power Bomb ??

Crafting Recipes: Shadow Power Bomb

Training In: Shadow Power Bomb

Rogues who practice their stealth techniques eventually become one with the shadows. They can be nowhere and everywhere at once. They have a 1000 faces and are yet un-recognisable.

 placeholder Many Faced Rogue Defense (Rogue Skill Tree) ?? ??  ?? Disguise Kit ??

Crafting Recipe: Disguise Kit

Crafting Recipe: Disguise Kit

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 sneak Sneak Rogue Subterfuge (Rogue Skill Tree) ?? ?? ?? ?? Hide in Shadows

Grant Mastery In: Hide in Shadows

Intelligence +1

What separates a Rogue from a common street thug is subtlety. This skill is learned automatically and cannot be unlearned.

 spy Spy Rogue Subterfuge (Rogue Skill Tree) ?? ?? ?? Paranoia Poison ??

Crafting Recipes: Paranoia Poison

Training In: Paranoia Poison

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 placeholder Pirate Rogue Subterfuge (Rogue Skill Tree) ?? ?? ?? ?? ??

Passives:
Gold Sense: The rogue speaks up when they feel that they're near chest, even if it's hidden

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 placeholder Cavity Search Rogue Subterfuge (Rogue Skill Tree) ?? ?? ?? ?? ??

Passives:
Cavity Search: 25% chance on killing an enemy to find bonus Gold Skeatt

You're  the only one willing to check...
 placeholder Enthusiastic Digger Rogue Subterfuge (Rogue Skill Tree) ?? ?? ?? ?? ??

Passives:
Enthusiastic Digger: Cavity Search has a 50% chance to activate

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 placeholder Trap Runner Rogue Subterfuge (Rogue Skill Tree) ?? ?? ?? ?? ??

Passives:
Trap Sense: Reduce damage taken from traps by 50%

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 thug Thug Rogue Subterfuge (Rogue Skill Tree) ?? ?? ?? ?? Coldcock

Grants Mastery In: Coldcock

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 infiltrator Infiltrator Rogue Subterfuge (Rogue Skill Tree) ?? ?? ?? ?? ??

Passive:
Infiltrator: The Rogue's Party start stealthed

Constitution +2

Strength +1

 Infiltrators use their skills in espionage to disrupt the plans of their enemies. Through the use of toxins and non-lethal weapons they can cause more damage to an enemy party's plan than even the most well aimed arrow. Master infiltrators can even help their entire party stealthily enter combat.
 placeholder Feather Foot Rogue Subterfuge (Rogue Skill Tree) ?? ?? ?? ?? ??

Passives:
Light Footed: Traps don't trigger while your party is stealthed

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 burglar Burglar Rogue Subterfuge (Rogue Skill Tree) ?? ?? ??  ??  ??

Crafting Recipes: Lockpick

Training In: Lockpick

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 safe_cracker Safe Cracker Rogue Subterfuge (Rogue Skill Tree) ?? ?? ?? Master Lockpick ??

Crafting Recipes: Master Lockpick

Training In: Master Lockpick

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 master_thief Master Thief Rogue Subterfuge (Rogue Skill Tree) ?? ?? ?? ?? ??

Constitution +2

Strength +1

Rogues aren't motivated by glory, honor, or pride. All Rogues are driven by a lust for gold and the wordly comforts it can buy. A Master Thief can crack any safe, pick any lock, and fleece even the most attentive shop keep



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