image | name | class | skilltree | skilltree2 | skilltree3 | skilltree4 | training | mastery | description | quote |
Basic Combat (Bard Skill) | Bard | Attack (Bard Skill Tree) | ?? | ?? | ?? | Booze | Chop | Crafting Recipe: Throw Squeezin's Training in: Booze Grants Mastery In: Chop Strength +4 |
Fighting and Drinking comes naturally to a Bard. This skill is learned automatically and cannot be unlearned |
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Strength 1 | Bard, Practioner | Attack (Bard Skill Tree) | Bladecasting (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | Strength +1 | ?? | |
Strength 2 | Bard, Practioner | Attack (Bard Skill Tree) | Bladecasting (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | Strength +1 | ?? | |
Strength 3 | Bard, Practioner | Attack (Bard Skill Tree) | Bladecasting (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | Strength +2 | ?? | |
Strength 4 | Bard, Practioner | Attack (Bard Skill Tree) | Bladecasting (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | Strength +2 | ?? | |
Juggler | Bard | Attack (Bard Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Dual Wield: You may equip one-handed weapons in your off-hand. |
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Swordsman: Novice | Bard, Fighter, Rogue | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | Attack (Rogue Skill Tree) | ?? | ?? | Storm of Blades | Grants Mastery In: Storm of Blades | ?? | |
Bludgeon: Novice | Bard, Fighter, Rogue | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | Attack (Rogue Skill Tree) | ?? | ?? | Head Knocker | Grants Mastery In: Head Knocker | ?? | |
Axeman: Novice | Bard, Fighter, Rogue | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | Attack (Rogue Skill Tree) | ?? | ?? | Lumbering Strike | Grants Mastery In: Lumbering Strike | ?? | |
1-Handed Weapons: Journeyman | Bard, Fighter, Rogue | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | Attack (Rogue Skill Tree) | ?? | ?? | ?? | Strength +1 | ?? | |
Swordsman: Master | Bard, Fighter, Rogue | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | Attack (Rogue Skill Tree) | ?? | ?? | Passing Slash | Grants Mastery In: Passing Slash | ?? | |
Axe: Master | Bard, Fighter, Rogue | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | Attack (Rogue Skill Tree) | ?? | ?? | Eviscerating Gash | Grants Mastery In: Eviscerating Gash | ?? | |
Bludgeon: Master | Bard, Fighter, Rogue | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | Attack (Rogue Skill Tree) | ?? | ?? | Foe Dropper | Grants Mastery In: Foe Dropper | ?? | |
Critical Hit: Swords | Bard, Fighter, Rogue | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | Attack (Rogue Skill Tree) | ?? | ?? | ?? | Passives: Critical Hit-Swords: Sword abilities (Storm of Blades, Passing Slash, Sundering Smash, Sweeping Slash, All or Nothing, Last Breath) have a 20% chance to reset their cooldowns. |
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Tireless | Bard, Fighter, Rogue | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | Attack (Rogue Skill Tree) | ?? | ?? | ?? | Passives: Tireless: Critical hits with Sword abilities a 50% chance to restore 1 Oppurtunity |
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Flurry of Blows | Bard, Fighter, Rogue | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | Attack (Rogue Skill Tree) | ?? | ?? | ?? | Passives: Flurry: 20% increased Critical chance with Sword abilities |
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Blood Hunter | Bard, Fighter | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Passives: Blood Hunter: 20% increased Critical chance with Axe abilities. |
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Eviscerate | Bard, Fighter | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Passives: Eviscerate: Critical hits with Axe abilities add an additional stack of Bleed. |
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Shockwave | Bard, Fighter | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Passives: Shockwave: Critical hits with Bludgeon abilities will also knock down combatants behind the target. |
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Heaving Blow | Bard, Fighter | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Passives: Heaving Blow: 15% increased Critical chance with Bludgeon abilities. |
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Critical Hit: Bludgeons | Bard, Fighter | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Passives: Critical Hit- Bludgeons: Bludgeon abilities (Head Knocker, Foe Dropper) have a 10% chance to knock the target down |
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Critical Hit: Axes | Bard, Fighter | Attack (Bard Skill Tree) | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Passives: Critical Hit- Axes: Axe abilities ( Chop, Lumbering Strike, Evisorating Gash) have a 30% chance to cause the target to bleed |
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Basic Defense (Bard Skill) | Bard | Defense (Bard Skill Tree) | ?? | ?? | ?? | Padded Baedish Garb | ?? | Training In: Padded Baedish Garb Constitution +7 |
All Bards can wear stylish, yet highly ineffective, padded armor. This skill is learned automatically and cannot be unlearned. | |
Light Armor: Novice | Bard, Fighter, Rogue. Practitioner | Defense (Bard Skill Tree) | Defense (Practitioner Skill Tree) | Defense (Fighter Skill Tree) | Defense (Rogue Skill Tree) | Leather Armor | ?? | Training in: Leather Armor |
Light armor provides the least constitution but the most strength when compared to medium or heavy armor. Light armor is also the only armor that grants spell points at higher levels. Light armor wielders can move nimbly around the battlefield thanks to their boots. | |
Light Armor: Journeyman | Bard, Fighter, Rogue. Practitioner | Defense (Bard Skill Tree) | Defense (Practitioner Skill Tree) | Defense (Fighter Skill Tree) | Defense (Rogue Skill Tree) | Reinforced Leather Armor | ?? | Training In: Reinforced Leather Armor |
Light armor provides the least constitution but the most strength when compared to medium or heavy armor. Light armor is also the only armor that grants spell points at higher levels. Light armor wielders can move nimbly around the battlefield thanks to their boots. | |
Light Armor: Master | Bard, Fighter, Rogue. Practitioner | Defense (Bard Skill Tree) | Defense (Practitioner Skill Tree) | Defense (Fighter Skill Tree) | Defense (Rogue Skill Tree) | Elven Armor | ?? | Training In: Elven Armor Constitution +3 |
Light armor provides the least constitution but the most strength when compared to medium or heavy armor. Light armor is also the only armor that grants spell points at higher levels. Light armor wielders can move nimbly around the battlefield thanks to their boots. | |
Tumbler | Bard | Defense (Bard Skill Tree) | ?? | ?? | ?? | Jester's Shoes | ?? | Training In: Jester's Shoes |
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Jester | Bard | Defense (Bard Skill Tree) | ?? | ?? | ?? | Jester's Cap | ?? | Training In: Jester's Cap |
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Medium Armor: Novice | Bard, Fighter, Rogue. | Defense (Bard Skill Tree) | Defense (Fighter Skill Tree) | Defense (Rogue Skill Tree) | ?? | Chainmail Armor | ?? | Training In: Chainmail Armor |
Medium Armor grants the highest constitution bonuses out of all the armor types. Their boots are mainly focused on defending yourself or allies as you move. | |
Medium Armor: Journeyman | Bard, Fighter, Rogue. | Defense (Bard Skill Tree) | Defense (Fighter Skill Tree) | Defense (Rogue Skill Tree) | ?? | Berserker's Battlegrab | ?? | Training In: Berserker's Battlegrab Constitution +2 |
Medium Armor grants the highest constitution bonuses out of all the armor types. Their boots are mainly focused on defending yourself or allies as you move. | |
Medium Armor: Master | Bard, Fighter, Rogue. | Defense (Bard Skill Tree) | Defense (Fighter Skill Tree) | Defense (Rogue Skill Tree) | ?? | Officer's Mail Armor | ?? | Training In: Officer's Mail Armor Intelligence +1 |
Medium Armor grants the highest constitution bonuses out of all the armor types. Their boots are mainly focused on defending yourself or allies as you move. | |
Constitution 1 | Bard, Fighter, Rogue. Practitioner | Defense (Bard Skill Tree) | Defense (Practitioner Skill Tree) | Defense (Fighter Skill Tree) | Defense (Rogue Skill Tree) | ?? | ?? | Constitution +2 |
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Constitution 2 | Bard, Fighter, Rogue. Practitioner | Defense (Bard Skill Tree) | Defense (Practitioner Skill Tree) | Defense (Fighter Skill Tree) | Defense (Rogue Skill Tree) | ?? | ?? | Constitution +3 |
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Constitution 3 | Bard, Fighter, Rogue. Practitioner | Defense (Bard Skill Tree) | Defense (Practitioner Skill Tree) | Defense (Fighter Skill Tree) | Defense (Rogue Skill Tree) | ?? | ?? | Constitution +4 | ?? | |
Constitution 4 | Bard, Fighter, Rogue. Practitioner | Defense (Bard Skill Tree) | Defense (Practitioner Skill Tree) | Defense (Fighter Skill Tree) | Defense (Rogue Skill Tree) | ?? | ?? | Constitution +5 | ?? | |
Hot Cross Buns | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | Bones | Sanctuary Score | Grants mastery In: Sanctuary Score Spell Points +2 Intelligence +3 |
Every Bard's first instrument is the simple but portable musical bones. This skill is learned automatically and cannot be unlearned. |
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Spell Points 1 | Bard, Meditation | Music (Bard Skill Tree) | Meditation (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | Spell Points +1 | ?? | |
Spell Points 2 | Bard, Meditation | Music (Bard Skill Tree) | Meditation (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | Spell Points +1 | ?? | |
Warchanter: Novice | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | Kael's Rudiment | Grants mastery In: Kael's Rudiment |
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Warchanter: Journeyman | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | ?? | Constitution +2 |
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Warchanter: Master | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | The Archer's Beat | Grant Mastery in: The Archer's Beat |
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Grand Warchanter | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: War Chanter: Your party gains +1 Strength at the end of each turn as long as this character lives. Constitution +5 |
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Troubadour: Novice | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | Wayland's Watch | Grants Mastery In: Wayland's Watch |
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Troubadour: Journeyman | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | ?? | Intelligence +1 | ?? | |
Troubador: Master | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | Song of Compulsory Cavorting | Grants Mastery In: Song of Compulsory Cavorting | ?? | |
Grand Troubadour | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | ?? | Intelligence +3 Passives: |
Troubadours use string instruments to play love songs which beguiles enemies, rendering them nearly harmless. Legends tell of a few master Troubadours who sang a Song | |
Rabble-Rouser: Novice | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | Rhyme of Duotine | Graints Master In: Rhyme of Duotine | ?? | |
Rabble-Rouser: Journeyman | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | ?? | Strength +1 | ?? | |
Rabble-Rouser: Master | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | Falkentyne's Fury | Graints Master In: Falkentyne's Fury | ?? | |
Grand Rabble Rouser | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | ?? | Strength +3 | Rabble-Rousers use powerful horns to whip their party into a frenzy with supernatural songs of fervor. They're capable of making their allies move at super natural speed and hit harder than ever before. Grand Rablle-Rousers make their party stronger with their mere presence. | |
Minstrel: Novice | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | Spellsong | Grants Mastery In: Spellsong | ?? | |
Minstrel: Journeyman | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | ?? | Spell Points +1 | ?? | |
Minstrel: Master | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | Lyric of Legends | Grants Mastery In: Lyric of Legends | ?? | |
Grand Minstrel | Bard | Music (Bard Skill Tree) | ?? | ?? | ?? | ?? | ?? | Spell Points +2 Passives: |
Minstrels use wind instruments to play songs that celebrate the deeds of the party and drive them to new heights. Minstrels, with their music, impart Spell points and Opportunity to their party which can allow them to perform deeds truly worthy of legend. | |
Intelligence 1 | Bard, Fighter, Rogue. Practitioner | Music (Bard Skill Tree) | Meditation (Practitioner Skill Tree) | Command (Fighter Skill Tree) | Subterfuge (Rogue Skill Tree) | ?? | ?? | Intelligence +2 | ?? | |
Intelligence 2 | Bard, Fighter, Rogue. Practitioner | Music (Bard Skill Tree) | Meditation (Practitioner Skill Tree) | Command (Fighter Skill Tree) | Subterfuge (Rogue Skill Tree) | ?? | ?? | Intelligence +2 | ?? | |
Intelligence 3 | Bard, Fighter, Rogue. Practitioner | Music (Bard Skill Tree) | Meditation (Practitioner Skill Tree) | Command (Fighter Skill Tree) | Subterfuge (Rogue Skill Tree) | ?? | ?? | Intelligence +3 | ?? | |
Intelligence 4 | Bard, Fighter | Music (Bard Skill Tree) | Meditation (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | Intelligence +3 | ?? | |
Science | Bard, Fighter, Rogue. Practitioner | Crafting (Practitioner Skill Tree) | Crafting (Fighter Skill Tree) | Crafting (Rogue Skill Tree) | Brewing (Bard Skill Tree) | ?? | ?? |
Crafting Recipes: Draught of Power, Elixir of Focus, Tonic of Armor | ?? | |
Pyrosmith | Bard, Fighter, Rogue. Practitioner | Crafting (Practitioner Skill Tree) | Crafting (Fighter Skill Tree) | Crafting (Rogue Skill Tree) | Brewing (Bard Skill Tree) | ?? |
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Crafting Recipes: Fairy Powder Bomb | ?? | |
Master Pyrosmith | Bard, Fighter, Rogue. Practitioner | Crafting (Practitioner Skill Tree) | Crafting (Fighter Skill Tree) | Crafting (Rogue Skill Tree) | Brewing (Bard Skill Tree) | ?? | ?? | Crafting Recipes: Dragonsbile Bomb | Master Pyrosmiths are usually chemists that lost their way and decided to use their powers for evil. They concoct potent weapons of war that rival even magical practitioners. They create bombs that can scorch or dismember entire group of enemies with a single blast. | |
Alchemic Enthusiast | Bard, Fighter, Rogue. Practitioner | Crafting (Practitioner Skill Tree) | Crafting (Fighter Skill Tree) | Crafting (Rogue Skill Tree) | Brewing (Bard Skill Tree) | ?? | ?? | Passives: Greater Tolerance: All potions are 30% more effective on this adventurer. |
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Master Chemist | Bard, Fighter, Rogue. Practitioner | Crafting (Practitioner Skill Tree) | Crafting (Fighter Skill Tree) | Crafting (Rogue Skill Tree) | Brewing (Bard Skill Tree) | ?? |
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Crafting Recipes: Greater Healing Potion, Greater Draught of Power, Greater Elixir of Focus, Greater Tonic of Armor | Master Chemists have trained extensively to transmute even the most humble herb or iniquitons secretion into a potent elixir. They can heal mortal wounds in mere moments, make your skin as hard as stone, give you the strength of ten men, or import complete mental clarity. Any party would be lucky to have a chemist in its ranks. | |
Wine Pairing | Bard | Brewing (Bard Skill Tree) | ?? | ?? | ?? | ?? |
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Passive: Wine Pairing Food heals your party twice as much. |
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Craftsman | Bard, Fighter, Rogue. Practitioner | Crafting (Practitioner Skill Tree) | Crafting (Fighter Skill Tree) | Crafting (Rogue Skill Tree) | Brewing (Bard Skill Tree) | ?? |
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Master Craftsman | Bard, Fighter, Rogue. Practitioner | Crafting (Practitioner Skill Tree) | Crafting (Fighter Skill Tree) | Crafting (Rogue Skill Tree) | Brewing (Bard Skill Tree) | ?? |
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Crafting Recipe: Caltrops | Master Craftsman build tools of war for their party. They can construct deployable barricades that can defend weaker party members or create sacks of caltrops that turn the battlefield into a minefield for your enemies. | |
Battle Brewer | Bard | Brewing (Bard Skill Tree) | ?? | ?? | ?? | ?? |
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Crafting Recipes: Elven Wine | ?? | |
Mean Drunk | Bard | Brewing (Bard Skill Tree) | ?? | ?? | ?? | ?? |
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Passive: Mean Drunk: After Chugging, throw your mug, dealing 0 Physical damage. |
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Town Drunk | Bard | Brewing (Bard Skill Tree) | ?? | ?? | ?? | ?? |
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Crafting Recipe: Dwarven Stout | ?? | |
Brew Master | Bard | Brewing (Bard Skill Tree) | ?? | ?? | ?? | ?? |
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Intelligence +1 Strength +2 Passives: Crafting Recipes: Lowland Park Whisky |
Brew Masters not only brew the best booze in all of Caith but could drink you under the table any day of the week. A true Brew Master could even settle a bar room brawl with nothing but a well-aimed tankard. Brew Masters are notorious drunks and will sneak in shots of Lowland Park Whisky whenever they find a free moment, particularly before a fight. | |
Victory Shot | Bard | Brewing (Bard Skill Tree) | ?? | ?? | ?? | ?? |
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Passives: |
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Non-Alcoholic | Bard | Brewing (Bard Skill Tree) | ?? | ?? | ?? | ?? |
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Passives: |
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Quick to Celebrate | Bard | Brewing (Bard Skill Tree) | ?? | ?? | ?? | ?? |
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Passives: |
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Mage's Apprentice | Practitioner | Spellcraft (Practictioner Skill Tree) |
?? | ?? | ?? | ?? | Charge Bolt, Arcane Barrage | Grants Mastery In: Charged Bolt, Arcane Barrage | Practitioners learn basics of magic by practicing with hand-me-down enchanted items are given to them by their masters. This skill is learned automatically and cannot be unlearned. | |
Soul Leech | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Soul Leech: Critical: Attacks with Spells have a 20% chance to restore 1 Spell Point to the Caster. |
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Greater Soul Leech | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Greater Leech: 10% increased Critical chance with Spells. |
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Soul Stealer | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Soul Stealer: Critical hits with Spells will restore 1 extra Spell Point to the caster and remove 1 Spell Point from the target |
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Sorcerer: Novice | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | Magnar's Mind Jab | Grants Mastery In: Magnar's Mind Jab | ?? | |
Sorcerer: Journeyman | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Intelligence +2 | ?? | |
Sorcerer: Master | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | Oscon's Halt Foe | Grants Mastery In: Oscon's Halt Foe | ||
Grand Sorcerer | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Intelligence +3 |
Sorcerers deal in illusions and tricks of the mind. They excel at invading the minds of the enemy and implanting thoughtsthat foil well well laid plans. They're able to infiltrate your thoughts and break your concentration with Mind Jabs and summon terrifying illusions. Grand Sorcerers are so tapped into the thoughts of their opponents they can symphathetically gain spell points when their opponents do. | |
Psychic Backlash | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
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Conjuror: Novice | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | Dragon's Breath | Grants Mastery In: Dragon Breath | ?? | |
Conjuror: Journeyman | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Strength +2 | ?? | |
Conjuror: Master | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | Warstrike | Grants Mastery In: Warstrike | ?? | |
Grand Conjuror | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Strength +4 |
Grand Conjurors coalesce the elemental forces around them and focus them into a weapon of destruction . They excel at dealing massive damage against groups of enemies with sweeping Dragon's Breaths, rapid-fire Arcane Bolts, and arcing Warstrikes. Grand Conjurors are capable of leaving unstable Conjuror's Marks on their targets that explode from the slightest disturbance, amplifying their area damage. | |
Archmage | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | Spectre Touch, Mangar's Mallet, Summon Herb | Passives: Grants Mastery In: Spectre Touch, Mangar's Mallet, Summon Herb Strength +4 |
All Practitioners strive their entire lives to reach the ranks of the Arch Mages. Only the most studied and dedicated of Practitioners are able to reach this hallowed status of magical practice. By mastering at least 3 of the four magical schools they can unlock the secrets of the universe and wield the most powerful spells in existence. | |
Wizard: Novice | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | Gate | Grants Master In: Gate | ?? | |
Wizard: Journeyman | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Constitution +3 | ?? | |
Wizard: Master | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | Prime Summoning | Grants Mastery In: Prime Summoning | ?? | |
Grand Summoner | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Constitution: +6 |
Wizards bargain with the damned realm of Melefia for assistance of demons. They're able to summon shadowy wraiths, summon spirits to occupy the bodies of the dead, and the greatest wizards among us, known as Grand Summoners, can call upon the power of the mighty and mysterious Herb. | |
Magician: Novice | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | Feathered Charm | ?? | Training In: Feathered Charm | ?? | |
Magician: Journeyman | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Spell Points +1 | ?? | |
Magician: Master | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Intelligence +1 Strength +2 |
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Grand Magician | Practitioner | Spellcraft (Practictioner Skill Tree) | ?? | ?? | ?? | ?? | Vorpal Plating | Spell Points +2 | Magicians study the art of enchantment. They import magical properties onto inanimate objects. This can be used capriciously or helpfully. They can remove the gravity from your pants and make you float away, charge the air in front of you with blinding light, or inbue your weapon with magical properties. Its best to be on a magicians's good side. | |
Basic Defense (Practitioner Skill) | Practitioner | Defense (Practitioner Skill Tree) | ?? | ?? | ?? | Monk Robes | ?? | Training In: Monk Robes Constitution +6
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Beginning Practitioners study magic in light, loose fitting clothing. Beginning practitioners are also usually broke, so they take to wearing discarded monk's robes. This skill is learned automatically and cannot be unlearned. |
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Mana Robes: Novice | Practitioner | Defense (Practitioner Skill Tree) | ?? | ?? | ?? | Apprentice Robes | ?? | Training In: Apprentice Robes |
Mana Robes primarily focus on granting its user high focus and spell points stats. Its boots focus on making spells easier to cast. |
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Mana Robes: Journeyman | Practitioner | Defense (Practitioner Skill Tree) | ?? | ?? | ?? | Priestly Vestments | Trainning In: Priestly Vestments |
Mana Robes primarily focus on granting its user high focus and spell point stats. Its boosts focus on making spells easier to cast. |
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Mana Robes: Master | Practitioner | Defense (Practitioner Skill Tree) | ?? | ?? | ?? | Sorcerer's Robes | Trainning In: Sorcerer's Robes |
Mana Robes primarily focus on granting its user high focus and spell point stats. Its boosts focus on making spells easier to cast. |
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Power Robes: Novice | Practitioner | Defense (Practitioner Skill Tree) | ?? | ?? | ?? | Conjuror Robes | ?? | Trainning In: Conjuror Robes | Power Robes focus on increasing its user's strength above all else. Its boots are primarily aimed at increasing the damage output of yourself and your allies as you move. | |
Power Robes: Journeyman | Practitioner | Defense (Practitioner Skill Tree) | ?? | ?? | ?? | Cultist Robes | ?? | Trainning In: Cultist Robes | Power Robes focus on increasing its user's strength above all else. Its boots are primarily aimed at increasing the damage output of yourself and your allies as you move. | |
Power Robes: Master | Practitioner | Defense (Practitioner Skill Tree) | ?? | ?? | ?? | Archmage Robes | ?? | Trainning In: Archmage Robes | Power Robes focus on increasing its user's strength above all else. Its boots are primarily aimed at increasing the damage output of yourself and your allies as you move. | |
Arcane Attunement | Practitioner | Meditation (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Spell Point +2 Intelligence +1
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To be a Practitioner you must have at least some natural gifts to harness magic. This skills i learned automatically and cannot be unlearned. |
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Meditate | Practitioner | Meditation (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | Meditate | Grants Mastery In: Meditate |
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Battle Mage | Practitioner | Meditation (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passive: |
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Quick Thinking | Practitioner | Meditation (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passive: |
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Mindful | Practitioner | Meditation (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passive: |
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Harmonic Shielding | Practitioner | Meditation (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passive: |
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Readied Mind | Practitioner | Meditation (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passive: |
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Power Overflowing | Practitioner | Meditation (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passive: |
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Inner Peace | Practitioner | Meditation (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passive: |
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Dagger: Novice | Practitioner | Bladecasting (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | Slinking Assault | Grants Mastery In: Slinking Assault
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Dagger: Jouneyman | Practitioner | Bladecasting (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Strength +1 |
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Blood Pact | Practitioner | Bladecasting (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
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Spell Blade | Practitioner | Bladecasting (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
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Blade Caster | Practitioner | Bladecasting (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
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Dagger: Master | Practitioner | Bladecasting (Practitioner Skill Tree) | ?? | ?? | ?? | ?? | Blood for Blood | Grants Mastery in: Blood for Blood |
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Basic Combat (Fighter Skill) | Fighter | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Chop | Grants Mastery In: Chop Strength +4 |
All fighters worth their salt know how to wield an axe in combat. This skills is learned automatically and cannot be unlearned. | |
Great Swords: Novice 1 | Fighter | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Sundering Smash | Grants Master In: Sundering Smash |
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Great Swords: Novice 2 | Fighter | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Sweeping Slash | Grants Mastery In: Sweeping Slash |
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Great Swords: Journeyman | Fighter | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Strength +1 |
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Great Swords: Master 1 | Fighter | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | All or Nothing | Grants Mastery In: All or Nothing |
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Great Swords: Master 2 | Fighter | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Last Breath | Grants Mastery In: Last Breath |
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Vanguard | Fighter | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
Vanguards fly into the fray with no regard for their own safety, driven by a legendary blood lust. They forgo the safety of a shield, versatility of a bow, or honor of a banner so they may carry massive and powerful two-handed great swords into battle. The greatest of vanguards rise to such feats of strength they're able to wield great swords single-handedly. | |
Veteran | Fighter | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
Veterans have gone to war and returned, changed by the experience. They've mastered one or more one-handed weapons and are able to channel inner power into every strike, allowing them to cut through even the thickest of armor as though it were paper. | |
Archer: Novice | Fighter | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Loose Arrow | Grants Mastery In: Loose Arrow |
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Archer: Journeyman | Fighter | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Strength +1 |
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Archer: Master | Fighter | Attack (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Rain of Arrows | Grants Mastery In: Rain of Arrows | ?? | |
Basic Defense (Fighter Skill) | Fighter | Defense (Fighter Skill Tree) | ?? | ?? | ?? | Padded Baedish Garb | ?? | Training In: Padded Baedish Garb Constitution +7 |
A Fighter can't run into battle naked, can they? Well, they can but they all also know how to ware simple padded. This skill is learned automatically and cannot be unlearned. |
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Shield: Novice | Fighter | Defense (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Deflect | Grants Mastery In: Deflect | ?? | |
Shield: Journeyman | Fighter | Defense (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Armor Class +1 | ?? | |
Shield: Master | Fighter | Defense (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Shield Wall | Grants Mastery In: Shield Wall | ?? | |
Critical Block: Shields | Fighter | Defense (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Critical Block- Shields: Critical: 10% chance to completely block Physical attack |
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Shield Bash | Fighter | Defense (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Shield Bash: Successfully blocking a Physical melee attack with a shield Stuns the attacker |
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Quick Reflexes | Fighter | Defense (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Quick Reflexes: 10% increased Critical chance with Shields |
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Armor (Fighter Skill) | Fighter | Defense (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Armor Class +1 | ?? | |
Heavy Armor: Novice | Fighter | Defense (Fighter Skill Tree) | ?? | ?? | ?? | Baedish Plate Armor | ?? | Trainning In: Baedish Plate Armor | Heavy Armor is unique in that it's the only armor type that increases your Armor stat. While it grants less total constitution than medium armor, its Armor stat makes it the best at absorbing physical attacks. | |
Heavy Armor: Journeyman | Fighter | Defense (Fighter Skill Tree) | ?? | ?? | ?? | Full Plate Armor | ?? | Trainning In: Full Plate Armor | Heavy Armor is unique in that it's the only armor type that increases your Armor stat. While it grants less total constitution than medium armor, its Armor stat makes it the best at absorbing physical attacks. | |
Guardian | Fighter | Defense (Fighter Skill Tree) | ?? | ?? | ?? | Ancestral Plate Armor | ?? | Passives: Trainning In: Ancestral Plate Armor Constitution +6 Armor Class +1 |
Guardian is a title reserved for only the most stalwar defender. Guardians consider the wellbeing of their party as their personal responsibility. They use their heavy armor to shrug off blows that would be lethal to their comrades. Guardians will even step in the way of enemy attacks, absorbing damage from their nearby allies. | |
Constitution 5 | Fighter | Defense (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Constitution +6 | ?? | |
Sense of Purpose | Fighter | Command (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Taunt | Grant Mastery In: Taunt Intelligence +1 |
This skill learned automatically and cannot be unlearned. |
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Code of Honor | Fighter | Command (Fighter Skill Tree) | ?? | ?? | ?? | Battle Standard | ?? | Training In: Battle Standard |
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Loyalty to the Cause | Fighter | Command (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
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Code of Chivalry | Fighter | Command (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Praise: |
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Gladiator School | Fighter | Command (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Strength +2 |
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Biting Insult | Fighter | Command (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
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Champion | Fighter | Command (Fighter Skill Tree) | ?? | ?? | ?? | ?? | Dueling Stance | Grant Mastery: Dueling Stance Constitution +4 Strength +1 |
Champions fight for glory and excel at the art of the duel. They're able to Taunt their opponents into lowering their defenses. True champions are so adept at dueling they're able to study an enemy's movements and predict opening in their defenses while they attack, slipping in counter- attacks even as they're being struck. |
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Officer's Trainning | Fighter | Command (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Constitution +4 Intelligence +2 |
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Drill Master | Fighter | Command (Fighter Skill Tree) | ?? | ?? | ?? | War Horn | ?? | Trainning In: War Horn |
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Commander | Fighter | Command (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Constitution +4 |
Commanders can whip any rag-tag band of adventures into a well-trained tear machine. Through the use of banners, tear horns, and their own innate tactical prowess Commanders are able to provide powerful group buffs.q |
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Forged by War | Fighter | Command (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
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Spell Points 1 (Fighter Skill) | Fighter | Command (Fighter Skill Tree) | ?? | ?? | ?? | ?? | ?? | Spell Points +2 |
Not sure why a fighter would want spell points , but far be it for me to judge. |
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Murderer | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Dual Wield: You May equip one-handed weapons in your off hand. |
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Basic Combat (Rogue ability) | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | Shiv | Grants Mastery In: Shiv Strength +5 |
You don't become a rogue without knowing how to conceal a shiv and deliver a good shanking. This skill is learned automatically and cannot be unlearned. | |
Sniper: Novice | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | Loose Arrow | Grants Mastery In: Loose Arrow |
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Sniper: Journeyman | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Strength +1 |
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Sniper: Master | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | Rain of Arrows | Grant Mastery In: Rain of Arrows |
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Assassin | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Strength +3 |
Assassins revel the thrill of the hunt. They seek out the most challenging prey and take it down with vicious efficiency. By employing all manner of bows,blades, and poisons they're able to land brutal killing blows on even the hardest to reach enemies. True Assassins are invigorated by a challenge and excel at taking out well protected, high-priority targets. | |
Killer | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | Razor Strop | Grants Mastery In: Razor Strop |
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Scrapper: Novice | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | Slinking Assault | Grants Mastery In: Slinking Assault |
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Scrapper: Journeyman | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Strength +1 |
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Scrapper: Master | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | Blood for Blood | Grants Mastery In: Blood for Blood |
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Reckless | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | All Out Assault | Grants Mastery In: All Out Assault |
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Hitman | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | Deathcap Poison | ?? | Crafting Recipes: Deathcap Poision Training In: Deathcap Poison |
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Dirty Fighter | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passive: |
When fighting for your life you must fight to win. There's no room for chivalry or ethics when in a fight to the death. Dirty Fighters understand this and will use any oppurtunity to land a blow in combat. The dirtiest of fighters will use every oppurtinity to sneak in a stab or two, even while being stabbed themselves. | |
Critical Hit: Bows & Daggers | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Criitcal Hit- Daggers & Bows: Critical: Dagger and Bow abilities (Loose Arrow, Rain of Arrows, Shiv. Slinking Assault, Blood for Blood) have 10% chance to deal 50% additional damage. |
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Barbed Edges | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Barbed Edges: Critical hits with Dagger and Bow abilities deal 25% more damage |
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Precise Targeting | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Precise Targeting: 20% increaesed Critical chance with dagger and Bow abilities. |
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Cornered Rat | Rogue | Attack (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: Cornered Rat: 10% increased Critical chance for each dead ally |
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Basic Defense (Rogue) | Rogue | Defense (Rogue Skill Tree) | ?? | ?? | ?? | Padded Baedish Garb | ?? | Training In: Padded Baedish Garb Constitution +6 |
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Misdirection | Rogue | Defense (Rogue Skill Tree) | ?? | ?? | ?? | Straw Man | ?? | Training In: Straw Man |
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Shadow | Rogue | Defense (Rogue Skill Tree) | ?? | ?? | ?? | Shadow Power Bomb | ?? | Crafting Recipes: Shadow Power Bomb Training In: Shadow Power Bomb |
Rogues who practice their stealth techniques eventually become one with the shadows. They can be nowhere and everywhere at once. They have a 1000 faces and are yet un-recognisable. |
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Many Faced | Rogue | Defense (Rogue Skill Tree) | ?? | ?? | ?? | Disguise Kit | ?? | Crafting Recipe: Disguise Kit Crafting Recipe: Disguise Kit |
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Sneak | Rogue | Subterfuge (Rogue Skill Tree) | ?? | ?? | ?? | ?? | Hide in Shadows | Grant Mastery In: Hide in Shadows Intelligence +1 |
What separates a Rogue from a common street thug is subtlety. This skill is learned automatically and cannot be unlearned. |
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Spy | Rogue | Subterfuge (Rogue Skill Tree) | ?? | ?? | ?? | Paranoia Poison | ?? | Crafting Recipes: Paranoia Poison Training In: Paranoia Poison |
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Pirate | Rogue | Subterfuge (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
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Cavity Search | Rogue | Subterfuge (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
You're the only one willing to check... | |
Enthusiastic Digger | Rogue | Subterfuge (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
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Trap Runner | Rogue | Subterfuge (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
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Thug | Rogue | Subterfuge (Rogue Skill Tree) | ?? | ?? | ?? | ?? | Coldcock | Grants Mastery In: Coldcock |
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Infiltrator | Rogue | Subterfuge (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passive: Constitution +2 Strength +1 |
Infiltrators use their skills in espionage to disrupt the plans of their enemies. Through the use of toxins and non-lethal weapons they can cause more damage to an enemy party's plan than even the most well aimed arrow. Master infiltrators can even help their entire party stealthily enter combat. | |
Feather Foot | Rogue | Subterfuge (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Passives: |
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Burglar | Rogue | Subterfuge (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Crafting Recipes: Lockpick Training In: Lockpick |
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Safe Cracker | Rogue | Subterfuge (Rogue Skill Tree) | ?? | ?? | ?? | Master Lockpick | ?? | Crafting Recipes: Master Lockpick Training In: Master Lockpick |
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Master Thief | Rogue | Subterfuge (Rogue Skill Tree) | ?? | ?? | ?? | ?? | ?? | Constitution +2 Strength +1 |
Rogues aren't motivated by glory, honor, or pride. All Rogues are driven by a lust for gold and the wordly comforts it can buy. A Master Thief can crack any safe, pick any lock, and fleece even the most attentive shop keep |