Image | Name | Training In | Grants Mastery For | Description | Quotes |
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Hot Cross Buns | Bones | Sanctuary Score | Grants mastery In: Sanctuary Score Spell Points +2 Intelligence +3 |
Every Bard's first instrument is the simple but portable musical bones. This skill is learned automatically and cannot be unlearned. |
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Spell Points 1 | - | - | Spell Points +1 | - |
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Spell Points 2 | - | - | Spell Points +1 | - |
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Warchanter: Novice | - | Kael's Rudiment | Grants mastery In: Kael's Rudiment |
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Warchanter: Journeyman | - | - | Constitution +2 |
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Warchanter: Master | - | The Archer's Beat | Grant Mastery in: The Archer's Beat |
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Grand Warchanter | - | - | Passives: War Chanter: Your party gains +1 Strength at the end of each turn as long as this character lives. Constitution +5 |
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Troubadour: Novice | - | Wayland's Watch | Grants Mastery In: Wayland's Watch |
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Troubadour: Journeyman | - | - | Intelligence +1 | - |
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Troubador: Master | - | Song of Compulsory Cavorting | Grants Mastery In: Song of Compulsory Cavorting | - |
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Grand Troubadour | - | - | Passives: Troubadour: At the start of combat , one enemy falls in love with the Bard up to 3 turns or until it takes damage. Intelligence +3 |
Troubadours use string instruments to play love songs which beguiles enemies, rendering them nearly harmless. Legends tell of a few master Troubadours who sang a Song |
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Rabble-Rouser: Novice | - | Rhyme of Duotine | Graints Master In: Rhyme of Duotine | - |
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Rabble-Rouser: Journeyman | - | - | Strength +1 | - |
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Rabble-Rouser: Master | - | Falkentyne's Fury | Graints Master In: Falkentyne's Fury | - |
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Grand Rabble Rouser | - | - | Strength +3 | Rabble-Rousers use powerful horns to whip their party into a frenzy with supernatural songs of fervor. They're capable of making their allies move at super natural speed and hit harder than ever before. Grand Rablle- Rousers make their party stronger with their mere presence. |
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Minstrel: Novice | - | Spellsong | Grants Mastery In: Spellsong | - |
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Minstrel: Journeyman | - | - | Spell Points +1 | - |
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Minstrel: Master | - | Lyric of Legends | Grants Mastery In: Lyric of Legends | - |
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Grand Minstrel | - | - | Passives: Minstrel: Your party gains +10 Constitution at the end of each combat. Spell Points +2 |
Minstrels use wind instruments to play songs that celebrate the deeds of the party and drive them to new heights. Minstrels, with their music, impart Spell points and Opportunity to their party which can allow them to perform deeds truly worthy of legend. |
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Intelligence 1 | - | - | Intelligence +2 | - |
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Intelligence 2 | - | - | Intelligence +2 | - |
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Intelligence 3 | - | - | Intelligence +3 | - |
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Intelligence 4 | - | - | Intelligence +3 | - |
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