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Image Name Training In Grants Mastery For Description Quotes
 hot_crossb_buns Hot Cross Buns Bones Sanctuary Score

Grants mastery In: Sanctuary Score

Spell Points +2

Intelligence +3

Every Bard's first instrument is the simple but portable musical bones. This skill is learned automatically and cannot be unlearned.

spell_point_1 Spell Points 1 - - Spell Points +1 -
 placeholder Spell Points 2 - - Spell Points +1 -
 warchanter_novice Warchanter: Novice - Kael's Rudiment

Grants mastery In: Kael's Rudiment

-

 warchanter_journeymany Warchanter: Journeyman - -

Constitution +2

 -
 warchanter_master Warchanter: Master - The Archer's Beat

Grant Mastery in: The Archer's Beat

-
 grand_warchanter Grand Warchanter - -

Passives: War Chanter: Your party gains +1 Strength at the end of each turn as long as this character lives.

Constitution +5

-
 troubadour_novice Troubadour: Novice - Wayland's Watch

Grants Mastery In: Wayland's Watch

-
 troubadour_journeyman Troubadour: Journeyman  -  - Intelligence +1 -
 troubadour_master Troubador: Master - Song of Compulsory Cavorting Grants Mastery In: Song of Compulsory Cavorting -
 grand_troubadour Grand Troubadour - -

Passives: 

Troubadour: At the start of combat , one enemy falls in love with the Bard up to 3 turns or until it takes damage.

Intelligence +3

Troubadours use string instruments to play love songs which beguiles enemies, rendering them nearly harmless. Legends tell of a few master Troubadours who sang a Song 
rabble-rouser_novice Rabble-Rouser: Novice - Rhyme of Duotine Graints Master In: Rhyme of Duotine -
rabble_rouser-journeyman Rabble-Rouser: Journeyman - - Strength +1 -
rabble_rouser-master Rabble-Rouser: Master - Falkentyne's Fury Graints Master In: Falkentyne's Fury -
grand_rabble_rouser Grand Rabble Rouser - - Strength +3 Rabble-Rousers use powerful horns to whip their party into a frenzy with supernatural songs of fervor. They're capable of making their allies move at super natural speed and hit harder than ever before. Grand Rablle- Rousers make their party stronger with their mere presence.
 minstrel_novice Minstrel: Novice - Spellsong Grants Mastery In: Spellsong -
 minstrel_journeyman Minstrel: Journeyman - - Spell Points +1 -
 minstrel_master Minstrel: Master - Lyric of Legends Grants Mastery In: Lyric of Legends -
 grand_minstrel Grand Minstrel - -

Passives:

Minstrel: Your party gains +10 Constitution at the end of each combat.

Spell Points +2

 Minstrels use wind instruments to play songs that celebrate the deeds of the party and drive them to new heights. Minstrels, with their music, impart Spell points and Opportunity to their party which can allow them to perform deeds truly worthy of legend.
 placeholder Intelligence 1 - - Intelligence +2 -
 placeholder Intelligence 2  -  - Intelligence +2 -
 placeholder Intelligence 3  -  - Intelligence +3 -
 placeholder Intelligence 4  -  - Intelligence +3 -



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